LunarFault

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About LunarFault

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    Pimp Daddy in Pink
  1. LunarFault

    Helbreath Nemesis Economy Ministry.

    We want people to manu. Right now, behind the scenes, there are discussions going on between myself and Scatterp on how to make manufacturing and alchemy extremely viable if you want the top end items and to make magic items. Mind you this is still in the beginning stages of discussion and nothing that will be rolled out any time soon. But, this is something both he and I are on the same page on.
  2. LunarFault

    Helbreath Nemesis Economy Ministry.

    And how does a stable economy cause a person to level up slower or be unable to PVP? You are making no sense. The economy has nothing to do with a persons ability to level up when the rate of xp is x25 and gold is x1. You are not that dependent on consumables for those things. Pots are dirt cheap. Now if pots were x25 and gold was x1 you would have a case. Which is what an economy is.
  3. While thinking on the economy thread my thoughts trailed to crafting. Crafting in HB frankly just isn't worth the effort. It's very hard to get up and the items you get from it are not worth it. In a game with crafting if all the best items in game are drops there is no point in having a crafter. So here is my solution a completely new set of crafting items. While a crafter can make useful potions and armor that has higher endurance we need to give them more. I suggest making the best items in game crafter items. Completely new items that have multiple stat requirements appropriate to specific builds that are a lot better than what you can get in a blacksmith. Not just more endurance or a +2 item but more damage as well. Like 1 weapon grade higher of the same type. A weapon with the strength requirement of a flam but the damage of a giant sword would be an example. The same would go for armor but defense instead of damage. If you have suggestions be creative don't get ridiculous like making godly items that kill everything in one hit. But reasonable items that are better and players would use that doesn't break the game. If somebody knows how to edit the paks and create the modeling for these items that is appreciated too. Let's bring something together as a team I can present to Sexy for a solution on how to make HBN a truly great server to play HB on.
  4. LunarFault

    Helbreath Nemesis Economy Ministry.

    That is not necessarily true. The value of gold is controlled by the amount currently circulating in the economy versus the rate of gold leaving the economy. More gold coming in less gold going out creates a surplus of gold and thus the value of gold comparatively to items is nil. The only solution for an economy that has busted is in this list. By solution I mean "solution" something that solves the problem completely. Anything else done to the economy just adds more economic problems. 1) Reduce the amount of gold coming into existence. - Check done 2) Make shop prices appropriately comparable to what is coming in. - Was put in check since gold rate is same as shop rate. 3) Drastically reduce the amount of money currently in existence. 4) Insure the amount of money exiting the economy is appropriate to the amount of money entering the economy. When those four things are done the economy will have a period of stabling out. This means that as players discover they need gold to do things they will start fishing, mining etc. That intake of gold will go to luxury shops. By luxury shops you have buying stuff for Helds. Anything you don't need but would like to use and have is a luxury. You don't need fancy equipment but they sure are nice to have. So what you do right now is trade your extra fancy equipment for what you want to have, with another player who needs yours but not his. If the need for gold for luxury shops rises you will have an increased demand for gold. As players want to use these luxury shops they will start trading their stated equipment, they can't use, for gold. That is how a breathing economy should work. Items for gold which gives shop purchasing power or different item purchasing power. The money exiting the economy can be achieved through events that encourage people to spend gold, i.e. Helds. Raising the prices of potions does this too but it does hurt new players a little bit. Making the system require you to have a miner or a fisher to use luxury shops is good. It is a luxury and a miner/fisher is for luxury which that gold exits the economy if there is a low supply of gold for luxuries. If you need a miner/fisher for everyday game play, i.e. equipment repairs and pots then there is a slight problem with the prices of those necessities. Blacksmith and Shop merchants sell necessary goods, players and any kind of other shop sells luxury goods. Very important to keep that in your head. Don't see items that are a boon but not a need as a necessity. You need food, clothes, shelter. You don't need an Aston Martin.
  5. LunarFault

    Helbreath Nemesis Economy Ministry.

    That doesn't fix the problem. It is essentially ignoring the problem and giving band-aids to low level players in areas they aren't hurt. Prices of items is not a problem. Money earned at x1 gold rate comparable to prices at x1 shop price rate are appropriately proportionated. The common sense rule of life is if something is not broke don't fix it. We all agree that the economy is broke so the thing to do is to address economic issues. Gold rate flowing in has now been fixed to what the prices are in shops. That means you don't fix the prices of shops because it is no longer broken comparable to the gold coming into the market. What is broken is the amount of money currently circulating in the economy. The gold currently flowing in the market is what affects the value of that gold in player to player exchanges. To prudently correct that issue you will have to attack it. Anything other than that is not knowing what you are doing and just doing random things, hoping it works against firm and sound economic realities and that it will fix it.
  6. LunarFault

    Helbreath Nemesis Economy Ministry.

    No. I have played a lot of games and economy has always been something important to me. In my second MMO, EQ, I was an item farmer and I sold my items in game for in game money, which I then sold on auction sites for real life money. Doing this required me to not just learn how virtual economy works but to have such a deep understanding of it that I could then exploit it for real life profit. Personally I am completely fascinated with how money works in both the real and virtual world. I love money! I learned everything I know from focusing my interactions, in MMOs, on the economy, and studying economy, in the real world, to increase my power to interact with it in virtual worlds.
  7. LunarFault

    Helbreath Nemesis Economy Ministry.

    Simply stock piling large amounts of gold so their buying power is a lot larger than what it would be with a 1/25 economy. If they are patient and save it and start using their gold reserve, once the economy begins to breathe again, they will cause an inflation. Works the same as when RMT companies introduce their gold, into the flowing economy. The players buy huge amounts of gold and spend it. That causes prices to rise and the value of gold to drop. Which is why I said to keep an eye out for players creating stock piles. There already is stock piles of it right now and that is a future economic threat. Events such as Helds will help but that takes time. During this time players without a gold reserve are going to suffer. What you end up doing by reducing the amount of gold entering the economy and not also simultaneously combating the gold in the economy is widen the gulf between rich and poor.
  8. LunarFault

    Helbreath Nemesis Economy Ministry.

    Good start now your task should be to reduce the amount of money in circulation. That is the only way you are going to bring the economy back to being stable. Leaving that much money circulating in the economy negates any kind of relief from the change back to x1 Gold. Money expenditures must rise else the economic situation stays the same. A quick fix would be to cut all gold by 1/25th of what is out there. If somebody has 100k in his warehouse he now has 4k. I am sure something can be done in SQL to reduce all gold to 1/25th of what the value currently is in the warehouse and bags of each character. This kind of relief must be done quickly else you hurt the new players.
  9. LunarFault

    Helbreath Nemesis Economy Ministry.

    what u mean with this? When a large amount of money is introduced into the flowing economy it causes inflation. In a lot of games there are Real Money Transfer (RMT) companies who sell items and money in game for real life money. What these companies do is save up a lot of money and sell it off. What happens as a result since the amount is so large it causes prices to rise. Which further pushes people to use these companies for money to maintain their buying power. In a stable game economy there will be a series of inflations and deflations. This is natural look at it as breathing. Your lungs expand when you breathe in air and deflate when you breathe out. Look at money as air and your lungs as the price. In an unstable economy you have only an ever increasing amount of inflation (breathing in air thus your lungs expand). Prices just continually rise up to the point that the currency crashes (your lungs just exploded). When the currency crashes the money is now worthless and people resort to using what doesn't crash so easily, item trading i.e. bartering. This has happened in most mmo's with heavy amounts of RMT, to name a quick recent few Rappelz, Rising Force Online, Two Moons, and 9dragons. No you wouldn't get the items back and nor should you. You are taking a gamble when you do this. People can come up and pick up your items and this has happened to folks a lot. It has happened when I was an Admin, here, and we did not return their items. It's tough luck. You took the risk of your own free will. You dropped the item on the ground. You are responsible for your actions that caused you to loose the item.
  10. LunarFault

    Forum Contest- Design A Magic Spell

    Trolls Blessing - Increases hp by 91 for 120 seconds. Same as hp recovery item. Requirements - Int 65, Mag 100, Vit 100 Mana cost: 20 Duration: 120 seconds Meditation - Increases mana regeneration by 91 for 120 seconds. Same as mp recovery item. Requirements - Int 65, Mag 100, Vit 100 Mana Cost: 20 Duration: 120 seconds Perfect Healing - Requirements Int 67, Mag 100, Vit 100, Str 100 Mana Cost: 75 Increases targets hp by 200. Duration: Instant Complete Healing Requirements Int 127, Mag 200, Vit 100, Str 100 Mana Cost: 150 Completely heals targets hp. Duration: Instant Just a quick down and dirty list of things that are needed that will turn the BMage class into something actually functional in a party, a healer/buffer.
  11. LunarFault

    Helbreath Nemesis Economy Ministry.

    In MMOs you have an exponentially inflating economy. The more people kill monsters the more money that drops into the economy, providing they pick it up. It's like what would happen in real life if the banks went crazy and just started printing money for everything instead of just loans. Yes when you go to the bank and take out a loan they just add the amount of the loan to your account. That is effectively printing money because the money does not physically exist until you withdraw. Banks have the authority to do this because debt keeps it in check. Money = debt . You need to look at this from a view point of how much should the normal person make as they level up to what they will need to spend to accomplish that. Now to keep the system in check you have all these shops and people have to buy their stuff from these shops and use these shops. Now in order to fix an economy in a game that has gone wild you need to approach it in layers. First the money entering the economy must be a lot less than the money leaving the economy. You need to look at what do people spend their money on. It's potions and repair bills. But nobody is going to repair at x25 the price if they can just buy the weapon cheaper. You have to hit the consumables first. Change gold rate to x1. All scrolls and potions immediately must be x5 the price. Get the money out faster than it's coming in without making a huge panic on the guys just starting. Leave the price of equipment the same. Leave the cost of spells the same. You do not want to make this harder than you have to by bringing the entire system inline to a x25 gold drop rate. Just bring gold to x1 and start taking the money out. Add something in the programing to make drops disappear after 2 minutes. That's more than enough time to pick up your shit. It will also fix server lag. Items on ground = memory used on server. Less memory = more lag and less fun for the players. Players who have stockpiled all this gold can turn that gold in for a lottery ticket. The lottery ticket gives you a chance at half the pot 1 lottery ticket is 1 million gold. It could work like a real life lottery. Have it be four numbers the players pick. At the end of every week the GMs will announce the winning lottery number. The player who wins gets half of what is in the pot. The other half gets destroyed. You do not want to lottery off rare items because this creates a further imbalance in the value of items. If nobody wins the lottery the pot continues on to the next week. Just like a real life power ball. Ideally what should be happening is if you pick up everything a monsters drops for you and sell it off you should have just slightly more than what it costs you in pots, repairs, and buying new equipment. You have to gear the game toward farming. If you want to buy something fancy with gold the player must devote a ton of time to farming for money. This keeps the game in balance. I started out a character today and went from 1 to 115 in like 4-5 hours of just casual grinding. I picked up all my gold drops and made way to much money for what it cost me. I used 20-30 hp pots every hour once I was 85+. The pots should of drained me of my money but they didn't. I have 57,425 gold left after repairs, pots, equipment and I got 50k for selling a rep. So that means I had 7,425 gold left from drops, which isn't that bad but I dropped equipment every time I died so it got expensive. Which means the game needs more economy sinks to slow the player down. This will hurt new players but hurting the new players is something that can not be avoided, if the economy is to be truly balanced. The old people already have their levels and that is not going to change without a whipe, which is off the table. Items really don't cost that much to begin with so I will reiterate again do not touch the price of items unless the gold players are earning dwarf what they have to spend on equipment appropriate to their level. Be patient and gradually experiment. Now to get complicated and to check the system. Create a log parse to go through each days log and see how much gold entered the economy not what was picked up but what entered. Compare that to how much gold the shops brought in. Is the gold more? If so make lower the gold drop rate. Now look at how much gold players have in their warehouse and in their bags. Use good sound judgment on if the average player has to much money. Also look at how much gold people got from selling their loot the shops. You need sound judgment on if the difference is extreme. There will always be rich players and poor players the goal is to lessen the gap. Also look for players who are rapidly stock piling huge amounts of money. These players will be a threat to the economy if they rapidly introduce it. You must target these players individually and fairly get their money off their hands without it going into the economy. LunarFault Former Lead Admin - HBN
  12. LunarFault

    Poll: Keep Nem 1 Forum Threads Or Delete

    Keep for Nostalgia. WTB a talk a with Hunter!
  13. I heard onetime in fight club. Hunter[GM] summoned a Wyvern and rode it, bareback!
  14. LunarFault

    Attn Hunter Gm

    Are you Synny?
  15. LunarFault

    Attn Hunter Gm

    Ok hold on guys. Keep your horses reigned in. Let me be the first to state adamently and clearly that I am not returning Nemesis as an Admin, GM, or as a player. With that settled I just droped into say hi. I think of some of you every now and then and it is good to keep in touch. For those who don't know me I was the strictist GM. The reason I left Nemesis was, yes, because of an argument with Scat, on how the server was being ran. I will not get into details, that is our business not the publics. For those who wish to keep in touch with me you can freely email me at lunarfault@yahoo.com. I play a different game now in a non admin capacity, just the way I like it. Out of respect for Nemesis I will not tell which game I may be found on. It saddens me, for the past year I have tried to check up on you all via the irc and it is dead. The few times I have loged onto the server the state of the game was a ghost town. This was ineviatble though. HB is an old game and it is really encouraging that so many of you are still here. Thank you for giving Sexy all your support and loyalty. Open Letter to SexyBitch, Sexy I hope everything with you has been going well. I no longer have a way of contacting you so I will present this in an open letter. I am sad that HBN is dieing but you did a great job and I am proud of all the effort you put into it. It was a pleasure to work with you as an Admin on Nemesis and I want you to defniatly understand that I have never held any hard feelings toward you or any member of the Nemesis team. If in the future you do decide to close Nemesis and open a different game, for the loyal following Nemesis has acquired. I would be happy to assist you in whatever capacity I reasonably can. Sincerely, LunarFault