tbone
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Cyclops
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i really envy all your skills. i really want to get good at programming, im a beginner java student, but hb code makes no sense to me! (i know hb isnt java but syntax seems almost same)..
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i think for every 10 mag you get 3% bonus magic dmg. 200 mag gets you 60% total bonus. i guess for magic hit prob its the same as how physical HP is calculated. Magic is be affected by HP wands and MR armors. Though I guess its best to let White confirm this.
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Hey White, For discussion purpose, if you dont mind. What causes the medu bug? I thought when player is hit it causes the "set para flag" = true? Shouldn't this be the same as a normal Paralyse spell? Thx.
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White do you know of: 1) stable srcs to work with (no sql pls) 2) free compilers for solution files Thx!
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Again, clops pit is vulnerable to raids too.
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Hi, For lvling mages, you can: 1) Ice Golem pits in Icebound. Icebound entrance can be found in Middleland (Near TOH). 2) Garden. Assuming you have a good mp set, you can rack up exp rather fast here too. Just lure the mobs together and blizz. 3) Troll pit in ML. There is a troll pit in ML, left of MLM (tiny island). Hope this helps. Have a nice day.
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might be too late, but Happy Bday Jing!
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wow thx for detailed explanation. however, how does the client read this? if I were to send other objects' hp for viewing in client, would this be sufficient? sp = (int *)cp;*sp = m_pClientList[wObjectID]->m_iHP;cp += 4;
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Im going off topic, but for hp bars, its these same area of codes that send other ppl's hp to be displayed on ur screen? Also, white, can you explain to me what the code below means? im still trying to get the hp display up and running. just numbers first. I mean if I move my mouse over anything, be it player or mobs, it will show the name, guild (if applicable), city, and current hp. sp = (short *)cp; *sp = m_pClientList[wObjectID]->m_sType; cp += 2; based on my research (forgive me, i am noob) these are pointers. please explain how do i get other ppl hp to show in client side. thx.
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White, thx for sharing ur 1337 coding opinions. Im basing on old srcs, no experience with sql servers. Where in the old srcs do i find these packets which are sent?
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Hey guys, this topic is for brainstorming ideas for whitefang/farjat to implement item cooldowns. I was thinking of 1) creating an array of activatable weapons, with a time attribute. Everytime an activable item is dropped, it is added into this array. If [activatable_items]->last_activate <= 20mins { display_msg("item not cooled down yet") } 2) rewriting the item configs to add the time attribute.
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Any1 knows if thr are asians still playing? Maybe i can find some friends in my timezone. @farjat: i think reset will ruin the server too.
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you can find me on Amidamaru or Epicenter @dama: its ok, but thanks for the offer.
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thx for the reply guys, i guess starting afresh would be a bad bad idea. oh well, gg for me.
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Hi, As topic suggests. I've been bored lately, is it worth it to start afresh in this game? I see so many people running around with colored items, is the game still fair to newbs?