dielokillz
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Everything posted by dielokillz
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This whole drop thing by separate monsters will overcrowd the pit with both ares and elvines cause every1 wants to hunt that one specific armor/weapon. The point of having others monsters dropping the same thing is because you can hunt other mobs for the same shit but I know drop rate is effected. Think about it guys...
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Will do. I'll plan out some good ideas in suggestions and other players can implement their ideas to make it a better one :D
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Invulnerability Removed - Safe Zones (And Bitching) Back
dielokillz replied to WhiteFang's topic in General Topics
Invulnerability should have gone through a test trial phase to see if people like it or not and people liked the idea but it made others realize how much of a pain it was. Thanks again White for hearing out players :wub: -
Safe zones was created for lower level players... For instance, like ML.. people can run back to safe even if other players talk shit. Invul is just protecting them for the mean time but people can spike to get around this issue and eventually you can kill players. Players alone being raided by a pack of 5-15 players would rather safe and recall. Also, if the 5-15 pack of people couldn't kill one person before he safe then the group failed to EK someone. I would suggest safe zones than invulnerability. The intent of players hunting in contested areas should always keep in my mind that they can get killed but at the same time they have a safe zone to run to in a map. Players that go in n out of tp points are just prolonging the point that they are trying to safe and if they safe... other players end up hating this invulnerability. Think we are making good suggestions in these topics.
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We should remove heldenian and actually make an event that is actually playable for all players. Heldenian just blocking 3 bridges is pointless because no town have held down the fort longer than an hour. It might be possible now for next heldenian because Aresden 1:3 or 1:4 ratio with elvines in this event. Possible idea is separate Elvine and Aresden to identical maps to take down mobs or destroying buildings and npcs of some sort. This seems more ideal for all levels and this haven't been made yet that I know of except BF siege. Heldenian is probably the worst event at this time and point in this server. I have been a GM for multiple servers years ago. Been playing HB for over 10 years and I have quit and played on n off. I am not saying I should be GM but just giving out ideas that GM should be discussing.
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GM.. Just take a walk in Aresden during different time zones and check out WH, Shop, BS, etc... At night time in California... Elvine is way more active. Daytime, Aresden is more active than night time but Elvine is even more active. I think the server was balancing itself out really. I saw more Elvine characters that stayed to level 180 versus characters in Aresden. Second, there aren't enough players to even play heldenian and crusades just get outrun just like the first time when server opened... Elvine overpowered Ares then Ares was a bit over powering Elvine but Elvine got a lot of the rares. Now, its back to stage 1. Aresden will fight... but it won't last long. Oh yeah, where are all the Elvines? Constantly, trying to find me and EnjoyLife lol! I loved how you guys try to box where I logged off. I logged back in and walked away from the box. Major success MaynarD... I don't know why you are logged on GM and character and at the same time you ended up at Middleland server after I kept shouting where are the elvines... Logged off twice with my DeCay and you guys knew where I logged off too. Amazing...
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Its funny to see a lot of shit talking going on when Anti-K (Argenlandia) went to Elvine. I love it and ready to pvp but to be honest I am still getting a lot of EKs. We will win some and lose some fights. I get called out but sad truth is that we don't have numbers to fight at times. Nyros saying that 12 vs half of them? If that is the case we would have won. That wasn't the case cause a lot of them were Natural Selection that are still pretty new to pvping in Helbreath. Anyway, the server is really unbalanced at this point. If you look at Crusade and Heldenian stats... The towns are even in mass fights but now its going to be a different story. Elvines tend to grind and not pvp. Aresden tends to do a mixture but raid in a pack. I started seeing certain groups of Elvine that will stick together and fight. Hachi's guild, Harp, SasFour, GLORYHOLE, DQN, -THOR-, Fox12, and bunch of others as mentioned earlier by previous poster. Now... You will see constant lost sades and heldenians on Aresden. Look it at this way, the guilds that are going to be Survivors, Natural Selection (small), FNDA (small), and the rest are even smaller. Survivors have active players at european time zone then USA/Brasil or Arg time zone players. Oh yeah speaking of which... Nyros if you want a real pvp 3v3 or 4v4 or 5v5. Let us know and we can arrange something. Last time, Alka tried to grab 5 to pvp but no members are on. So, less talking shit about a guild that u left because u died in Elvine when no one was on to back you up. Sad truth and you keep opening your big mouth. See you in game.
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Spent so much time on this map and when twin mage spawns... I wasn't on. Think only 1 Twin Mage only spawned. I killed about 2 twin warrs and no twin mage appears. We splitted up to take over zombie, skele, orc pit so we can get a twin spawn. Never happened. Completed all quest except twin. I think this event ruined my intention of any future events.
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First off, this event for halloween was setup very nicely and its actually really fun to do the quest. The only thing that maybe of my concern is that the Demons quest should be moved to a party quest. I don't think any mages will be able to kill these demons or its extremely hard and requires warrs. Any suggestions White? I have completed almost all quests (need pumpkins still) but I am having the most difficulties trying to kill any demons. I tried just using ES and CK to kill on my own but still full health. Anyone see this as an issue for mages? Warriors seems to have everything a lot easier to kill mobs in this map and I am not sure if the hat is tradable and starting all over with my warrior will take some time as well.
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Yeah cause u from malaysia lol.. I got 50ping and now 115. Still good
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Whisper me in game if you want the dr49 for mp35 chain w and i could add something to it.
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Weapons Strong Esterk - End+42% Rep+7 Sharp Long Sword - Rep+7 Sharp Esterk - Rep+4 Crit Rapier - CHD+5 Rep+7 Psn Esterk - PD+20 HP+42 Psn Esterk - PD+20 Rep+5 Crit Flameberg - CHD+5 Rep+3 Crit Flameberg - CHD+5 Rep+5 Agile Flameberg - HP+77 Psn GS - PD+25 HP+28 Crit GS - CHD+10 HP+28 Right War Axe - CAD+5 Armor (M) Leather - CIC+2% MP+21 Leather - MP+7% Hose - DR+21% Armor (W) Chain Mail - SP+63% Chain Mail - DR+49% Necklance DM+3 Necklace DF+10 (x8) Stones Xelima Stones (x9) Shields MP+35 Targe MP+28 Targe MP+21 Wood PR+91 Strong Blonde Shield PR+49 Targe PR+49 Wood PR+49 Wood PR+42 Targe DR+49 Targe DR+42 Targe DR+49 Wood HP+42 Targe HP+35 Wood MR+42 Targe PA+18% Wood Wand MS10 CP+6 HP+63 MS10 CP+12 HP+56 LF MP/HP W or other offers pm DeCay or reply here
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I have berk already. What you want for the other items?
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I was wondering if it would be a good idea to add some additional armor drops. -Plate Leggings w/ stats (drop from mobs like Frost, Liche, and higher) -Wiz Cap w/ stats (anything that drops horned helm should drop this) -Wiz Hat w/ stats (anything with horned helm should drop this)
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The only reason I would suggest plate leggings is probably because hose has low endurance even if it is +3 and hammer can constantly strip or break the armor. Also, hose that drop dr+21 are pretty useless with low pa (+10%) versus knight leggings (+22%pa) or DK leggs (+28% pa). For caps and hats should be dropped cause warriors can get head gear drops. The only thing I can find for mages/warrs soloing is to get helm drops from Ettins or Frosts but requires 52str (stat change).
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Anonnymous once the biggest guild and first to reach level 4 and now became another guild named Known due to GM leaving the server. Known is now recruiting back all the older players and any additional candidates that would like to join the family. We have a miner, fisher, and starting alchemy. Also, we have a ventrilo server that is only used by us. We are recruiting PL raiders and 180 players. We will hunt and we love to PvP :P PM in-game to Wrigley, DeCay, or UsuckWorse.
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Fishing is probably one of the hardest to get % on and I think mining actually makes way more gold than fishing to be honest. The fish prices needs to raised higher. Example, 1 red carp with 70% fishing can take up to 5min. to get a high probability to catch them and its only worth 600g. Using a level 180 warrior can kill a monster can get that in no time. I believe the benefit of fishing changes here have been implemented well but should create higher price tag on the fishes atleast 3 times. What do you think?
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Fishing was made for people to make some extra gold and imagine why it was brought to Helbreath... People fish during those time of age so it became part of the game and helbreath original gold drops were super low. Fishing did not change throughout private servers but a few have tried to monitor the changes. I just strongly believe that Nemesis needs to upgrade fish prices.