here i have researched and came across this to prove my point
Heledians:
Requirements and Opening time of Seize Warfare
Requirement
Anyone with Level 81 or higher can participate in Castle Seize. In Helbreath, we consider those below 80 as beginning players, thus they are eliminated from this event.
*Plus if the character's status is citizen, can not participate in Heldenian.
The concept of Heldenian
Heldenian: The Hidden Castle
Concept in the game: Located west of Middle land, it was built by Gods of Helbreath. The Castle (Heldenian) was disappeared during the war between Gods, so-called the
Prime Event in Helbreath year 2192. Later, the castle was found by the princess of Elvine, Helien.
Heldenian : Located on the west of Middle Land and some says ancient Gods were dwelling in the castle.
Heldenian - Features
The Core essence of Helbreath
The core essence of Helbreath is mass warfare in the game, such as the Crusade.
Heldenian is enhanced version of current Crusade system.
There will be new NPCs and Units with Artificial Intelligence that it will be like whole new experience for our players.
Utilizing Units used in Strategic Simulations Games
Like in the Crusades, you will also see special Units and Towers during Heldenian
However in the past, only certain players were authorized to purchase those Units.
In Heldenien, anyone can purchase any units without restriction, and players can actually control those units they summoned
Following condition must be met to win Castle Seize
Type 1
Whoever destroys opponent's guard tower first wins Heldenian.
If Guard towers were not destroyed in a certain time (in about 90 minutes), the following conditions will be used to determine the winning nation. Condition numbers represent the priority in winning condition.
* Winning condition 1: Number of remaining towers.
* Winning condition 2: Number of flags put on fields.
* Winning condition 3: If above 1 and 2 are same, whoever destroyed the first tower wins.
Type2
* When the flag inside Heldenian is replaced, the Castle Seize ends.
* Only guild master is eligible to replace flag inside Heldenian.
* When the flag was not replaced in a certain time frame (in about 90 minutes), defendant wins..
Heldenian-Castle Seize
Components of Heldenian
Map1 Name:
Battle Field
(Outside Castle)
Map2 Name:
Heldenian Rampart
(Outside Castle)
Map3 Name:
God's Heldenian 1Floor
(Inside Castle)
Initial stage of Castle Seize
There are two types of Castle Seize, Type 1 and 2. In Type1, Heldenian is in neural status, and any nation which destroys the other nation's Unit wins the battle and acquires
Heldenian. In Type2, Heldenian is owned by one of the nations, thus there are defense (Nation who owns the Castle) and offense (Nation who wish to capture the Castle).
Offending nation must get inside the castle and put their nation's flag inside Heldenian to win.
To give both nations equal opportunities on benefit of owning Heldenian, the ownership of Heldenian will be reset in every two weeks.
Week1: Type1
Week2: Type2
Week3: Type2
Preparing for Castle Seize
Participating in Castle Seize
You can teleport to Battlefields of Castle seize by clicking NPC in Command Hall (New building for Castle Seize).
When Heldenian is owned by one of the nations
The defending party starts the battle inside the Castle and offending party starts outside the Castle
When Heldenian is in neutral mode
Both nations start the battle in battle field
Rules of Castle Seize!:
" During Castle Seize, PK is also allowed for the same nation's characters and those who kills will turn to criminal status and will be sent to prison in Village.
" During Castle Seize, players can use recall or other scrolls but when they are disconnected from the game, they will be restarted in village.
" Regular Magic can not be used to summon monsters
" When character dies during Castle Seize, its exp will be reduced as usual.
* When character kills opponent nation's character, it receives EK point.
* When EK Point is obtained, it will receive 3 times more than EXP.
" Regardless of Summoned Unit System's HP, it dies when character who summoned moves to village
" Characters will be given 300 summon points Per one CHR Point(ex: CHR 10 = 3000 Point).
" Only guild member can get summon points.
" Characters cannot get more than 12000 summon points regardless of CHR points.
Limitation: Regardless of CHR points, only 4 can be summoned per a Castle Seize
* Only 4 scrolls can be bought per a Castle Seize.
" In Castle Seize type1 : ! ?
* Getting the flag: Can be obtained at defendant's Castle with EK Point
* EK Point 10 per 1 flag
* Effect of the flag: When the flag is used in the field, corresponding nation's attack ability increase by 1.3 times.
* Flag disappears when Castle Seize is over.
* When flag was not used, it can be used in next Castle Seize type1.
" PK is enabled only during Castle Seize.
" Can not use the Units inside Castle.
Benefits to winning nation of Castle Seize
" Teleporting feature appears in certain area.
* Defeated nation doesn't get this teleporting feature
* Teleport to Middleland, BattleField.
" There is no price change in winning nation. But in defeated nation, price of all items sold in the shop will double.
" The chance of getting an item for winning nation's characters is increase by 150%.?
" Winning nation can enter Heldenian even not during Castle seize, but defeated nation can not.
dont Cristize me its just something i think should be reworked/revamped