Juno_NH

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Posts posted by Juno_NH


  1. Calm down white.

     

    How many "imaginary" bugs have I made? One time I come to this thread and you respond like this.

     

    And when in post do I call this bug? I just say its this way can you check if its right because I have never seen this situation and feel wrong.

     

    Haha maybe you're having a bad day.

     

    It's fine though, as you said its when you invi it cancels all /tgt. I have never seen this before, so appeared strange to me, I never remember this being the case in the past but perhaps it was and I never saw it.


  2. Dash has been edited by other servers to be 2 instead of 1 space jump, but its slippery slope when you start to change this because where do you stop/what is too much or too fast animate?

     

    Talking about rare/obscure game items:

     

    ginseng = top level farming

     

    anti-freeze = top level alchemy

     

    amp = warrior need 112 int. 50 mag wont make many amp, nearly 100mp cost. Also, mages fight mages a lot and they don't just stand there and amp for entire fight, so clearly this isn't as definitive or fair/equal solution.

     

    On other side:

     

    dk set mshield/tower = mage can take 40 str and get from bs nearly as good as complete physical protection, and for a lot more than 60 seconds and a lot less mp cost.

     

    invis pot = easy to get, only 50 alch (i'm nearly 30 and I start yesterday), invulnerable from all warrior damage while active. Make detect pot 50 alchemy and this is fixed.

     

    pgp/spgp = so many pgp, is marathon running all the time. Mages have great-stamina-recover and lots of mp, don't need pgp. Make rare drop so not used everyday 100%. It's 95% alchemy skill for some reason I guess.

     

    Guys I know how helbreath is, everyone out to win and rarely care if its fairly or not, jump drop and kill lvl 80 for ek no problem. Your psychology is "I suffered as a low level/low items so now its my time to enjoy winning, whatever it takes, it's fair!". I'm always been player wanting fair game, give back zem, make new friends, and don't call backup/jump, but honestly its only you that suffer when server population is 74 when I went to bed last night, from 260 week average? (only 2 months ago). OK, maybe I suffer a bit too because I do like to play with more people, but I enjoy taming so much now (and I show everyone it and try to get them to try it as well) i'm fine on low pop server, i'll be playing when is only 40-50 players and you are all gone haha (1 month from now).

     

    All can sit here and defend imbalance until you're an hero set, then quit because only mages and 2 sb left on server.


  3. Was fighting with marcin in ml on my new tamer, when he start spam invis pot.

     

    my summons and tamed (including clairvoyant) lost him because he invis.

     

    after then I could not /tgt him even tho I was fighting him and could see his footstep right infront of me.


  4. Then blizz should comes with SP reduced also. Because warriors will get cut and crashed by ice shards falling from the sky.

     

    Personally,I play both war and mages. yes wars get freeze seems not fair on a war perspective. But freezing is a magical effect. You too can freeze pple if u get 195int. Mages gt 10dex or 50dex which result in easier hit by warrior. When war mass crit or arrow, its hard for the mage to run away from it as well due to the massive mini stun taken from dmg. Its all part and parcel of HB and how u play with the stats. To counter freeze, make a amp mage. :)

     

    Thank you for your comment! but this is a bad response for 2 reasons:

     

    Firstly, a warrior stands still when he crits or bows, therefore any stun cannot be used by him personally to gain ground when chasing a mage. When you cast blizz, you only stand still for a moment, but freeze lasts 7 seconds, aswell as hit stunning and even flying warrior back towards mage. There is 1-2 steps profit in it for you most times atleast, especially when partnered with MIM.

     

    Secondly, "mass mini stun" is from how many crits? how many warriors does that take? just as likely to fly away a lot of the time as well. There is no real comparison to one or two mage blizzing having the same effect.

     

    But to be fair I tested your solution. I bought a bag of ice and dropped it on myself. Running fine now no problems, don't feel tired or crippled. Sorry your reasoning doesn't work.

     

    I understand arguing for warrior benefit on a server of mostly mages is not going to be easy, but please try to focus on the best interest to make a good and fun game.


  5. While the SP drain could be negated by PGP/SPGP, the cripple effect can only be luck rolled/dr'd

     

    As it stands dk set mshield/tower gives mages a much better chance of escaping mass warriors than pfm emmy ring/ma shield does for warriors from mass mages.

     

    the idea that most warriors have 59 int 50 mag and nearly no defences from stun/freeze from mages, yet mages only requires 40str 50dex and can become an anti-physical monster with a good chance of dodging anything but crits is imbalanced, and this small change will not take that away, but it may add something in favour of warriors to let mages experience similar.

     

    It's simply not correct that 3-4 mages can kill most single warriors, but often double that number of warriors will struggle to finish a single mage until boxed, or more likely recalled.


  6. Even PFM a warrior can be frozen, in a chase this is crucial and is often central to mage dominance over warriors.

     

    Now I propose a new idea to enhance the chase mechanic when warriors are chasing mages.

     

    This will not have as an extreme immediate effect as freeze from blizzard, but will be able to even the play up over a longer contest.

     

    I suggest adding low sp draining to blades and bows, with a 1 in 20 chance to cause run mode to be temporarily disabled after hit, returning to run mode automatically shortly after.

     

    My reasoning is thus: In combat, arrows can get caught in your armour/shield and weigh you down, similarly a cut to your leg from a blade can cripple you, as can an arrow in your leg or foot (Achilles heel).

     

    However due to the healing ability of VIT you are healed enough to continue running shortly after.

     

    Additional seconds of walk mode can be luck rolled, however 1 step would be the most likely result, with up to 3 steps maximum possible (1 in 100 for 2 steps, 1 in 1000 for 3 steps).

     

    In most instances this would only allow 2-3 paces to be gained, so it would not be a great deal more powerful than blizzard, however in large numbers it would be much more effective, and it would not be as easily applied as freeze from blizzard.

     

    Factoring in the relative rarity of blade users, or 100% archers, and the high vit of the majority of mages, for small or short encounters the effect will be minimal to none, however in bigger or longer engagements the utility of this feature would enable warriors to stand on a more even footing with mages when fighting in comparable numbers.


  7. All monsters below rudolfs are wood/targe and axes up to double, swords up to scimitar, and ms0

     

    hellhound for berk and claymore. MS10 drops start here

     

    troll for leathers and scooterm shields

     

    cyc for iron shield and fencing weapons

     

    ogre for chain and great swords

     

    beholder for war-axe and scale mail

     

    ice golems for falchions and penut-helms

     

    frost for lagi shield and full helm. MS20 drops start here

     

    stalker for broad/bastard swords and hose

     

    ettin for capes and battle hammers

     

    mg for normal hammers and GIS

     

    werewolf for plates and flames

     

    demon for battle axes and wings helm

     

    gargoyle for black shadow sword and horn helm

     

    other mid level garden/ib/abb creatures have mixed drop lists with lower drop %.

     

    everything higher than gargoyle has chance for all armor and high weapons/shields and ms20