Juno_NH

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Posts posted by Juno_NH


  1. mages can run or invis, warriors cant do much about this.

     

    warrior can dodge spells or amp, mage has to wait and try again.

     

    remember a warrior can hit constantly and effectively IF target is in range (usually adjacent space unless crits are used). hard to create such a situation however.

     

    a mage can only shoot until he has no mp, after then he has no meaningful offensive capability. when in action though a mage can effect any spot on his screen and several squares beyond it.

     

    Is blizz more powerful than bbh? yes.

     

    Do mages have more vit than warriors? quite often.

     

    Are mages nearly as well protected from physical damage as warriors? yes.

     

    Are warriors nearly as well protected from magical damage as mages? no, though pfm is available for all most all warriors.

     

    Does it make sense that the more damaging class is also the more vitted? no.

     

    Can a mage kill another mage efficiently? yes, one mage can kill another in a few minutes with skill or luck.

     

    Can a warrior kill another warrior efficiently? no, warrior vs warrior will normally take several minutes or more, even when there is a reasonable skill gap.

     

    As a warrior main, I can state that the only true difficulty unsurpassable by increasing your skill is that pfm is incredibly hard to re-cast once frozen, yet every mage can freeze you at will if you are pfm. If a mage sticks to you and doesn't allow you to unfreeze very long, you will never get pfm off in time before he interrupts it, rendering it useless and warriors become super nerfed by this single feature, which effectively renders them completely unprotected from magic. There is no such system to render a mage completely unprotected from physical damage.

     

    These are all important problems, but I am not here to QQ about them, simply to outline to the community some REAL issues and not the ones people make up in light of an individual difficulty they are having that could be defeated with persistence and ingenuity.

     

    All that said, its not as unbalanced as people think, it only needs small tweaks to work:

     

    As I have said before, simply re-assigning shield strength req's and slightly reducing dr and pa of THE DEFAULT ARMORS OF BOTH CLASSES (dk), the game would be 999x better for pvp.


  2. summons aren't always going to be just skels and cycs, one day they might be more useful (for high charisma player).

     

    if I used summon demon pot (hard to get/rare) in a pit, I want the exp/drops thanks!

     

    what kind of exp are you getting from cycs in scorp pit lol. high level could get more himself es/blizz/slap with weapon.

     

    summon exp slow as hell lol.

     

    just annoying people taking up pit with them, but you can para them or slap them to death, summons not very cheap for mp.

     

    even better tactic is to bring low mag char and spam summon creature on them, give them all ant/snake xD


  3. I'm really excited about the upcoming burning ability for spells, its been too long coming but finally a server is updating the fire spells to put them on a level footing with other elemental conditions.

     

    I am curious though, will burning and freezing cancel each other out? That would seem to make sense, and it could encourage mages to choose one spell, helping to diversify mage builds between blizzers (immediate large damage+freeze/less vit) and meteorers (immediate medium damage+burning over time damage/more vit).

     

    In a situation when both conditions can be placed on an enemy, you will probably find people taking max int and switching between the 2 to do max damage, which would be very painful for warriors.

     

    If there has already been a thread that explains burning and I just missed it, please post the link here and i'll give it a read!


  4. more damage isn't the answer, because the minute mages start getting mp sets or tower shields are broken they take damage fine and die.

     

    I know why warriors are frustrated, but honestly there are only 2 issues here and they are going to be sorted soon!

     

    mages are always in dk = annoying because DK is great lol (few mp sets on server so far/early days)

     

    In trouble they tower/mshield and can survive anything = maybe the shields will be re-assigned str requirements so the toughest shields are only used for tankers (warriors) and lighter shields are for mages (still can get high pa, just won't take forever to strip). Iron could be made 40 str so mages don't need to change stat, also good variety of statted iron droppers so it will benefit the economy. lagi at 65 str will also accommodate esterk users.


  5. I hear you roy bro, there's no stepping in the same way that warrior weapons are stepped quite well to allow different builds to be playable.

     

    Better aligning LS will allow more value to many builds, dk sword battle mage, timing/ds>attack vit plater, or even a 123int summoner!

     

    As a committed mage though, this makes the first step for mages, long lasting and supportive with real damage against unprotected people.

     

    The middle step would be making illusion movement to be usable (I think its disabled at the moment) and lowering int on MMM to allow a 170 int vit mage for serious battles with some ability to penetrate pfm, including the upcoming burn ability on meteor, great for on-going skirmishes that require consistent damage over time.

     

    The highest damage step would be a blizz chain mage. The only real build available today. Expert at ambush, but also able to deliver damage over a large area and obstruct opponents with freeze and mim, finishing off enemies with crushing power.


  6. Energy strike is a great weapon for pvm/pve, and useful also in pvp from time to time (though for pvp armor break/earth worm strike are more attractive).

     

    Lightning strike is nearly double the int and more expensive in mp, but produces similar damage and hit radius.

     

    When the spell was designed, an average increase of 10 damage per shot was a significant advantage because people generally had lower hp, but in this server it can be seen that there is too little difference between the spells to warrant LS use over the cheaper ES.

     

    The question I put to you is this: If Lightning strike remained unable to penetrate pfm, but was improved by 20 or 30 damage (averaging around 70-100 dmg at 200 mag), would that bring a useful improvement to the spell, making it more considerable as a less affordable alternative to the value-for-mp energy strike?


  7. cray-fish is to collect people for easy raiding, the reward is good (high exp) but the risk is big (easy to be raided/raided often).

     

    brilliant idea to put them in, how many big d2 fights we have purely because a cf raid when bad and whole town got involved lol!

     

    doesn't need the added drops tho I agree, people will go there for the exp alone no problem.


  8. lol a circular argument mate, try killing IW with 6 warriors, of course there are limitations to both classes, and no suggestions shouldn't end - if we had a perfect game everyone would play it, but the game isn't perfect and can always be improved.

     

    measured changes improve the game, and suggesting that all change leads to an extreme in that direction eventually is absurd as the kind of changes you're comparing this to would be game breaking and self-defeating in terms of balance.

     

    the get more int argument is ridiculous; "oh if you want to use MIM get 200 int warrior", not to mention you're missing the point of my original post on purpose. I made no mention of increasing warrior defence from freeze or nerfing blizz, I suggested only providing sword users with an equivalent response to balance the game play specifically, for the chase mechanic.

     

    I have no desire to personally attack any of my debaters, but I would like to highlight that the majority of opposition is coming from mainly mage users, who may be protesting out of self-interested, instead of a desire for greater balance and greater emphasis on skill.


  9. I disagree Sergio.

     

     

     

    Now I propose a new idea to enhance the chase mechanic when warriors are chasing mages.

     

     

    Very observant, as you see I wrote "enhance", which implies a development, refinement or adding of detail, not changing the basis or fundamentals of any class.

     

    Hey guys,

    Not trying to annoy anyone but listen

    I've read way to many posts about different ways on nerfing mages:

    -Forbid using mim

    -Adding secondary effects to every war weapon (axe strips shields, hammer strips clothes and now suggesting bow and longsword to do something else)

    -etc.

     

    This server has already done 2 important things for warriors:

    -Adding safe +3 to weapons (which already happened)

    -Axe stripping shield

     

     

    Please do not forget war with items overpowers mage by far.

     

    1 Item overpowers mages and that's storm bringer. Disregard that and I completely disagree with your statement, in the vast majority of situations a mage with dk equipment, mp set and hp wand should win against any warrior not using activations. You can learn to fight with MIM, it just takes experience and timing. Those who complain about it want an easy life.

     

    As for "adding secondary effects to every war weapon (axe strips shields, hammer strips clothes and now suggesting bow and longsword to do something else)", lol there are lots of spells that don't have effects and are only damage, and they are never used in pvp! so effectively 100% of mage weapons have effects!

     

    Siementech realised they had ruined the game when they converted to 180 with blizz and bbh. They managed to nerf bbhs hp enough before closing up shop, but never got round to curtailing blizz because at that development stage the servers didn't have enough dark mages to expose mages unexpected hardiness, so at that time it appeared as a glass cannon situation. After that the main development team ceased operations and the status quo was just accepted as it was, server maintenance become priority to continue making money from the game.

     

    ...and I'm so glad to see 8 warriors +3'd weapons doing -5's and -7's on boxed mages. Boxes are just places mages wait until their amp comes off and someone blizzes them down. I'm sure adding sleep, FoT, and HF are priceless additions to the warrior community. Lets all wait for the genius who says "but if a warrior has 200 int he can use them too!". Not saying there isn't more warriors could be doing, say carrying axes, bows, and main weapons consistently, but when compared with mages F4spam2ek I can understand why the imbalance is so obvious. "But warriors have crits!" mages have crits as well train 100% skill, and most of the time crits push enemy farther away, totally counter-productive in a chasing scenario. See how a small chance for a sub-group of weapons to cripple temporarily isn't the end of the world? hell, a mage zig/zag walking is hard enough to hit anyway, we just want a chance to catch up and continue fighting. Sometimes when we make progress in society, people can get confused because they think it is unnatural, not the way it was intended. What if what was intended originally is worse than what we can achieve now?

     

    I'm sorry not sorry, but any smart player makes a mage, because as soon as you run from a warrior you have won, there is nothing he can do except follow you.


  10. the problem is that if u dont use bh/bbh is almost impossible to kill a mage... and if the mage have 2 hands and its 180, even with that its imposible :P

     

    Hence why I did nothing to adjust the hammer weapons, which most warriors use as their main weapon. This is the equivalent of giving Mass Magic Missile a chance to detect invis on direct hit.

     

     

     

    boosting one class is the same thing as nerfing the other.

     

     

    But that's not what is happening lol. Many battle mages use swords, and most normal mages carry fencing weapons too.

     

    As I said before, if you read properly you won't make a mistake and we wont disagree.