Juno_NH

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Everything posted by Juno_NH

  1. Juno_NH

    New Taming Ideas!

    For warriors a Bound Fate skill will cause any enemy you PHYSICALLY attack (not including bow) to be attacked by your monsters automatically, also damage to you will be shared with your monsters also, spreading it out (however you can die before your monsters if they are of higher hp than you), as will being froze/poisoned/illusioned (luck check to temporarily turn bound monsters neutral or even hostile!). Bound Fate requires 104 str. Maybe activated by wearing training boots? However healing you and your regens will not heal your monsters aswell haha. they also won't share your pfm/zerk.
  2. Juno_NH

    New Taming Ideas!

    1. After re-thinking this, I have to agree, the tamer should take some penalty for having these new skills and being slightly weaker due to stat drain in charisma makes sense. Essentially his tamed creatures should be used like a pet, fighting on his behalf while he supports or attacks less powerfully/more fragile than a dedicated warrior or mage. 2. Because you'll be unable to kill as much yourself, I meant increasing your personal luck slightly, but not the tamed/summons luck. This is only an option, its not very crucial to the taming idea so it doesn't have to be included. 3. People already take 50mag for mr/fast cast perks, and dex50 for full shield skill and dodge perks, charisma can have 1 extra monster slot and 10% chance to survive final hit with 1 hp perk. It's not really a used ability in game anyway, and most likely next shot will kill you regardless, but fun mechanic already set up in the game and a little perk for getting 50 chr. 4. When I was writing out the ideas I mostly had solo tamers in mind, but ideally i'd like to see more formula based on chr stat to make it worth while increasing above 50! 5. combined slots would be excellent, and the 100 value base is better than 10 for slot calculations. this is progress!! Ideally i'd like to see only 50chr or higher characters able to summon pot/tame uni/demon or higher as friendly or bound creature. those under 50chr can use summon demon pot but will spawn hostile demon with no drop! 6. still low chance, just over 1% of instant full bar at 50chr if you wearing full set? not fruity since its a total lottery and you have to be fully setted all the time just incase that roll is doubled. if you have 200chr I promise your regens are sucky already, unless you are pure pvm player with low dex. Ok instead of double, how about 1.5x. Another way to balance this is to have penalty for tamed, 1 hp + 1 mp per second to keep 1 tamed under your control (codes like hp poison but also for mp). 7. really more for personal use, not for tamed/summoned monsters, their kills drop as normal (maybe even slightly worse to encourage people to kill for themselves). Only mobs killed by character would be slightly luckier, because player has less personal power since more stat points are in a none combat attribute. 8. I agree with all your points, dragons can be summoning undead army to challenge abaddons power and destroy all elv and ares! Their human servants are gathering too in the depths of the dungeons guarding the entrance dragonia with demonic creatures like demon skels and balrogs. 9. "Guiding Hand" click the player at pointer is inspected and a /tgt is sent to target that player is exactly what I was thinking, its just much quicker than typing out /tgt and spelling name perfectly, but you will pay small mana cost for the privilege and chance to miss as well, but very hard to be resisted target (but possible)! 10. "Life Transfer" "percentage ratio should be involved so you'd need to sacrifice more HP to get it totally full if it's a big mob. MP should be charged for casting as getting your near-death HC back to full HP" Both great ideas to make more balanced. 11. "Marked for Death" "Death Mark" is good. "Dark Sigil" could also work. Sorcerer would show up definitely attack you strongly, but not instant kill. Strength likr wyvern but no physical attack, and no hp regen. If you can defeat him he is banished back to town and has good chance to drop ms20 wand random stat or random spell book (magic tower spells only), good for selling in shop or saving new mage cost of spell. Question: Do summons regen MP? do tamed regen normally or not at all? 12. "Necromancy" "resurrected mob should be in a tamed/summoned state to prevent it from dropping items, but should be hostile to anyone except other mobs" < this sounds right to me! 13. "Death Clock" cast on a single one of your tamed/summoned living mob to reset expiry time, yes. but has to be timer so cannot just keep 5 demons alive forever solo. 14. "new rare items" Taming drops should all be dropped by dragon faction monsters, undead mobs controlled by dragon power. The dragons appeared shortly before men learned to tame, something must be connecting these events! 15. "Sacrificial blade" weapon crit/Dash related to taming skill and low dmg weapon like blood dagger so its hard to make group of soul reapers (hard to get the kill with the dagger, down to chance/lucky hit), don't want them to be too easy to get or they will be all over the place. 16. "Resurrection Orb" Closest corpses to the user, then further out. Character should find perfect spot before he uses, add a little bit of judgement on the part of the character! 17. "Abaddon Shard" maybe reduce by 50% would be easiest, since its already calculated for X weapon. 50% of current hp depleted and you also become critically poisoned by spirit of abaddon. 18. "Spectral Vine Whip" Just reduced for the next regen, so 30 seconds? Maybe makes you instantly starving instead could be easier to code. Amp is the highest level protection spell and is magic focussed like abaddon, so is more connected to story, even if it's not useful right in that moment. I didn't want it to be magic version of merien shield, but I wanted it to be highest taming related ability/attack, so it removes tamer from situation and focusses all on the monsters under his command, without allowing him to escape (run away)(reason for sp to be drained when cast and froze), but also he can still walk so shouldn't paralyzed and easy to box while phased out. Ideally used in mass PVP, towards end of tamed/summoned monsters life, rejuvenates them and super charges them for massive power, turning the tide in battle. Since blizz/esw/hf are very effective against grouped mobs, they had to be amp really to give them a real threat, also to prevent freezing mob (really big weakness for slow creatures). ms wands/staffs already look like branch to whip with, fits together so well! just need to remove physical attack, its purely support wand not for whipping people! Only to be dropped by Black/gold dragons and TW. 19. "Dragon Harness" just basically small item, slightly easier to get, like liche neck, that increases the skill by 20 (maybe increase chr by 20 also or add additional monster control slot), its always easy thinking of new weapon, but trying to add more variety in other areas is just as important. 20. "Infernia Staff" double the damage of normal fire, and stuns you if you run across/burn your feet. the visual look will be very cool unless its raining haha - "Call of the spirits" would be great since monsters are very slow movers, sometimes act more like a sade tower. - Summon Teleportation could clog the teleport spot, better to wait till move out slightly and call spirits instead. - "Time Freeze" or "monster afk" haha same effect like afk, stops all tickers. - water staff would be very easy to code, just water steps from rain in path, makes square slippery, knocks out of it like MMM direct hit, esw sprite can be used for earth staff and follower loses sp if he steps there within 3 seconds, lighting rod would cause electricity to burst around player randomly (chance to lightning strike without casting, targeted on item holder, more likely to happen as time elapses since last strike, or more steps are taken, raining in map doubles chance), ice needle creates cold aura around caster (ig attack swirl) if standing still for more than 10 seconds (chance to freeze/stun/dmg)
  3. Juno_NH

    New Taming Ideas!

    awesome white just jumping in the shower i'll read and reply right after lunch! =D
  4. Juno_NH

    New Taming Ideas!

    the new pots were things like adrenaline injection to mix with summon pots that would make zerk summon pots, an alchemy lunch pot that would give same effect as gold karp for regens, and a smoke bomb that would make poison cloud under you for when you're invis but boxed by monsters and want them to move away! could also be used to cheekily free you from para hehehe. how about a clarity tonic to remove illusion/mim and resist it for 30 seconds! =D
  5. Juno_NH

    New Taming Ideas!

    haha thanks mate! I've tried to think of things that can be stolen and changed from already existing items or spells, but yes some of it might not be possible I know =P I actually hadn't finished, I came up with a bunch of new potion ideas but the page reset while I was doing some research and it got deleted, oh well!
  6. Juno_NH

    Game Update 05/10/2013 At 09:00 Am

    haha that would be CRAZY!!!
  7. Juno_NH

    Game Update 05/10/2013 At 09:00 Am

    Yes, party members will also gain experience when a monster owned by another party member kills an enemy mob. and eks? ;D totally agreed. the d3/d4 situation was prime for starting fights and there are definitely more +15's and angels in elvine than ares.
  8. Juno_NH

    Game Update 05/10/2013 At 09:00 Am

    if you incorporate tamed monsters into party with owner you can get experience from their kills?
  9. Juno_NH

    Game Update 05/10/2013 At 09:00 Am

    life transfer = take 50% of your health to heal all your tamed creatures and summons by 50%!!! tamer skill/spell 250mp cost 50%hp cost buy from druid@church
  10. Juno_NH

    Just In - Poseidon Pulls

    excellent pull. top class strategy!!
  11. Juno_NH

    Another Rare

    ok elvs win nemesis 3, good game bros! wipe and restart lets go nemesis 4! =D
  12. Juno_NH

    Pro-Tips Aresdens.

    HEUHEUHUEHUE As soon as I find a decent MA shield fist shall be re-commissioned to F2! recall f3.
  13. bug is at top alley on way to d2 from d1 aresden. caused by enemy logging in and out and bugging 1 square so it cannot be moved thru until you exit screen and return. WOULD NOT BE POSSIBLE IN NORMAL SERVER BUT BECAUSE OF INVULNERABILITY CAN BE ABUSED REPEATEDLY, LOGGING IN AND OUT WHILE INVULNERABLE. it is being abused by mages running thru after guild mate has logged out in spot, then stopping to make block. when some people have followed the abuser logs in and out again, bugging spot preventing people from running back out but no one is there. This is trapping them there till amp is off and can be blizzed to death. They repeated this a few time before we realise why spot was bugging only for some people, people who wasn't in screen when character logging in/out weren't being blocked. Player logging in and out was waiting each time till a few people were in the spots before he log in and out, he never logged in when all spots was blocked, only when there was spaces to make bug. some more people would like to add comments so I make forum post and SS will be posted as well.
  14. Juno_NH

    The Recent Change Of Pace

    unreal is a beautiful engine, some of the filters are really efficient and give a great visual appearance without saturating the memory buffers.
  15. Juno_NH

    A View Of The Community On Nemesis 3

    These ideas about item economy also helps manu I just realised! manu items are always permanent, with less dropped items perma then manu will increase in value!
  16. Juno_NH

    A View Of The Community On Nemesis 3

    I think right now we covered some good options and can start to trial them before thinking of more different solutions.
  17. Juno_NH

    A View Of The Community On Nemesis 3

    sorry I pressed post too early! your other thoughts are interesting and I have to agree with the idea of making perma items much rarer, but allowing limited or corrupt items more chance to drop and extending them to a few months in life to give them some trade value, also that means it will be necessary to go hunting more often, which increase pit activity and raise raiding activity too. it will stimulate the EK and item economy, while having less impact on progression to fruity server. I don't think stopping a server from ever becoming fruity is impossible, because there is some outgoing items which disappear with quitting characters who don't want to pass item on or forget to because they don't expect to quit, also only small % of total server items are in use at any one time. adding on to this, we should sell ring of mage apprentice and ms5 neck in shop, with similar warrior items, none of which can be used in crafting, they are only there to fill the item slot with some small advantage for new players. roma can be 1 dmg and all other mage rings move up +1 dmg in the table. mage rings always been a little underpowered anyway, and if you move xring to 8 dmg then you will have space to bump up all rings bellow it +1 and have a noob war ring at shop, something like Squire ring. as you know i'm not always in favour of making new things, better to try re-organise old things for improved system, but in this I think it could be useful. angels are easy enough to get +0 at 5 maj
  18. Juno_NH

    A View Of The Community On Nemesis 3

    your sb example is bad because most people don't use SB stats build or have int angel laying around so they would have to make maj to change build which would take time anyway. but if I look at your real point more, you can say in other example, say abh drops and you already 200 or 182 str; yes you would want to use immediately, but this is not very often happening and we both know that. bbh4 dropped for me once but I couldn't use anyway. how often that happen? i'm 50/50 on whether armors should be bound, but weapon binding I think would be more important at this stage.
  19. Juno_NH

    A View Of The Community On Nemesis 3

    the non-dropping issue is an obvious drawback to having something bound in game terms. If there was a type of binding that still allows items to be dropped or traded but doesn't allow new owner to use till bound to them, and binding can only happen after 30 days from last binding. people will still trade because they know they can use them later so will still make sets. if not bound recently he can use immediately anyway once he binds to himself. besides, hunting should be for yourself, not just for trading or selling people who hunt item 24/7 and get 3-4 just to sell them, that don't help the rarity economy of the game and it fruits the server. any server can be fruited given enough hunting and enough time, no matter the drop rate. better to have a system that gradually removes older items periodically, the binding process helps this by not allowing items to be passed down too easily after a rich player begins to play less/stop. also as an added advantage, scammed items will still say on them original owner, until rebound.
  20. Juno_NH

    A View Of The Community On Nemesis 3

    I wasn't really talking about buying or selling items,but trading them! Important part of the game. Waiting for 30 days for a trade, add different timezones... The trade is likely not to happen. i'll wait. looks like i'll be getting all the good items =D
  21. Juno_NH

    A View Of The Community On Nemesis 3

    oh ya I forgot about that xD .This would kill one part of the game, trading. Will be awesome getting ESW manual drop as warrior when you can't do a damn thing with it. EDIT: Manual was a bad example. But let's say warrior gets berserk wand.. create command /debind [item] and is timed so cant be bound more than 1 time every 30 days. buyer/seller can wait 30 days if fresh drop im sure.
  22. Juno_NH

    A View Of The Community On Nemesis 3

    hi guys. been playing a few days here and there, loving some new systems you added! the fights are small, but they are fun still. I don't think hb nem2 is deserted yet, still fertile ground to play in, but eventually all server become fruit and that's what happened which cause decline in player. also the new map scared people when it was first introduced. if there is to be nem3, please bind rare item to player. people will come and leave and items wont be passed on, they will die with player when he quits and this can stop fruity building up. just some thoughts thanks guys!
  23. now everyone got online i've only got 50 eks till fh i want fh before server restart!!!
  24. Juno_NH

    Server Information

    i called the United Nations, they ok with dictatorship farjat!