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Everything posted by Juno_NH
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most of the old players are ares, some are elv tho!
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180 lvl is ek only, and costs 40k contrib total. 5 10 10 15
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REPEAT PLEASE xD
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http://www.youtube.com/watch?v=_JhOUdBthAM
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OK even better idea, and much more simple. New bs whip: Combat Whip (Battle Whip or War Whip also good) = When using on enemy player, automatically sets /tgt command on this player. When using on wild monster, automatically sets /assist command targeted on this monster. When using on ground square, automatically sets /goto or /moveto command on these co-ordinates for your creatures (walk, not tp!). When using on player owned monster, automatically sets /hold on player owned monsters, using again on player owned monster will set /free. Optional future command - when using on yourself, automatically kills last tamed/summoned creature under your control. This whip cannot tame. level 120 required to use. 50 chr required to use. This will make monster control 100% easier for tamers, and can be easily implemented with minimal coding!! Just dye a whip orange, red, or black, and make it cost 5k.
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when no items drop, 1-2 people whine. when too many items drop, most of server cries. clearly a difference.
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this aspect could be better. but if they do this, people will ask for unlimited d3/d4 again im sure!
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the cagon is with friends, cannot leave to be blue!
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ive never in my life seen so many rares drop so early in a server, that wasn't a fruit basket
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blizz is fire and forget, MMM has to land like para to get max use out of. I'd like to see the mp cost of blizz increased =]
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taming as a spell would be too slow, unless it was an area of effect spell. fast moving monsters like troll rarely tame first time because of delay, you have to wait till they standing still/fighting. AoE spell would be slower than taming whip, but would more likely catch fast moving creature without the delay problems.
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mim is overkill for a lot of situations, im would be sufficient if it worked for a lower int build with smaller radius/timer but still penetrate pfm. and yes as gambler said, lower mp cost and int (maybe 167) could start to make a middle ground worth settling at.
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haha happy bday buddy =]
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got anc one sitting in my wh on my tamer haha!
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robe would be nice but tbh all these drops are a little fruity.
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177 int makes for a better character build 40,50,130,177,200,10 but illusion movement would have to be fixed to make it worth while not going to 200 int. 2x2 hitbox for 40 seconds would be plenty, since its only 70 less mp than MIM.
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pfm penetrating is useful, even if its only low dmg, for such high intelligence to have some effect on a spell EVERYONE has.
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love MMM would strongly consider going 175 int if the change was made.
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the only solution to bumping is square/spot sharing, and that just isn't practical in an isometric pvp centred game.
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taming whip definitely!!
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nice
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also summon pots make summons not tamed? since no more safe zones exist, can't get summon to kill "safe" player, can we make summons act like tamed now and give exp (ek in future!) from kills? =D easy way to defeat tamer, spam summon creature on him so he can't tame or summon pot use! EZ! exp & ek from summons and tamed creatures should be 50 chr. when summons have same benefits as tamed you will see many more alchemy characters how about making quality of player cast summons linked to charisma as well? higher chr characters can summon tentacle 50, troll 100, ogre 150, werewolf 200. taming should also drain sp, you can just spam click no problem, 5sp every attempt would make sense =]
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2 sets of bars, 1 for party, 1 for tamed/summoned, switch between them! to be honest I rarely use all party member hp/mp/sp preview, only look at the tankers one. is there way to close ones you don't need and only keep 1 window open?
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Giving a free EK is worse than recalling. Being PFM is better than being DS or PFA, especially if you are para'd. Lagging behind the group will get you killed. If you go off on your own don't expect to be saved. When you're outnumbered, run. These tips won't make you popular with your town mates, but they will save your life and bring the eks ratio back into ares favour.
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ya super fruity white haha! but a really interesting creativity challenge to think about, and really imagining those things in the game is the fun part. and mages do spend a lot of time running/being chase, it would add a new dynamic to the game, like introducing a 3 or 4 square dash, instead of 2 square. HAX! CROSS SCREEN DASH ATTACK! the best ek assistant would be dark elfs, getting them into useful pvping maps is the hard part tho. Would there be a way to see health bars/timers like you can for groups/parties?