Juno_NH

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Everything posted by Juno_NH

  1. Juno_NH

    Counterbalance To Freeze For Warriors V Mages.

    Hence why I did nothing to adjust the hammer weapons, which most warriors use as their main weapon. This is the equivalent of giving Mass Magic Missile a chance to detect invis on direct hit. But that's not what is happening lol. Many battle mages use swords, and most normal mages carry fencing weapons too. As I said before, if you read properly you won't make a mistake and we wont disagree.
  2. Juno_NH

    Invis Break /tgt

    Yep just before white reply I tested in pl with friend, first summon then tamed and both lose /tgt when u invi but can re-/tgt once invi'd as far as I know.
  3. Juno_NH

    Counterbalance To Freeze For Warriors V Mages.

    Who suggested nerfing mage? I have written nothing about nerfing mages, infact when people make point to turn bs spell into rare spell, I recommend instead just less timer or something. please read the posts carefully before adding so we don't have to disagree over mistakes. tl;dr: adding 1 small effect to swords is not nerfing mages.
  4. Juno_NH

    Invis Break /tgt

    Thank you white I learn something new everyday haha!
  5. Juno_NH

    Invis Break /tgt

    Calm down white. How many "imaginary" bugs have I made? One time I come to this thread and you respond like this. And when in post do I call this bug? I just say its this way can you check if its right because I have never seen this situation and feel wrong. Haha maybe you're having a bad day. It's fine though, as you said its when you invi it cancels all /tgt. I have never seen this before, so appeared strange to me, I never remember this being the case in the past but perhaps it was and I never saw it.
  6. Juno_NH

    Counterbalance To Freeze For Warriors V Mages.

    Dash has been edited by other servers to be 2 instead of 1 space jump, but its slippery slope when you start to change this because where do you stop/what is too much or too fast animate? Talking about rare/obscure game items: ginseng = top level farming anti-freeze = top level alchemy amp = warrior need 112 int. 50 mag wont make many amp, nearly 100mp cost. Also, mages fight mages a lot and they don't just stand there and amp for entire fight, so clearly this isn't as definitive or fair/equal solution. On other side: dk set mshield/tower = mage can take 40 str and get from bs nearly as good as complete physical protection, and for a lot more than 60 seconds and a lot less mp cost. invis pot = easy to get, only 50 alch (i'm nearly 30 and I start yesterday), invulnerable from all warrior damage while active. Make detect pot 50 alchemy and this is fixed. pgp/spgp = so many pgp, is marathon running all the time. Mages have great-stamina-recover and lots of mp, don't need pgp. Make rare drop so not used everyday 100%. It's 95% alchemy skill for some reason I guess. Guys I know how helbreath is, everyone out to win and rarely care if its fairly or not, jump drop and kill lvl 80 for ek no problem. Your psychology is "I suffered as a low level/low items so now its my time to enjoy winning, whatever it takes, it's fair!". I'm always been player wanting fair game, give back zem, make new friends, and don't call backup/jump, but honestly its only you that suffer when server population is 74 when I went to bed last night, from 260 week average? (only 2 months ago). OK, maybe I suffer a bit too because I do like to play with more people, but I enjoy taming so much now (and I show everyone it and try to get them to try it as well) i'm fine on low pop server, i'll be playing when is only 40-50 players and you are all gone haha (1 month from now). All can sit here and defend imbalance until you're an hero set, then quit because only mages and 2 sb left on server.
  7. Juno_NH

    Invul

    pot invul is basically 1 use merien shield lol
  8. Juno_NH

    Trade Mr 91%(W) Berk

    =D nice drop bro congrats jin!
  9. Juno_NH

    Counterbalance To Freeze For Warriors V Mages.

    I was chilly for a moment though and the experience wasn't painless.
  10. Juno_NH

    Counterbalance To Freeze For Warriors V Mages.

    Thank you for your comment! but this is a bad response for 2 reasons: Firstly, a warrior stands still when he crits or bows, therefore any stun cannot be used by him personally to gain ground when chasing a mage. When you cast blizz, you only stand still for a moment, but freeze lasts 7 seconds, aswell as hit stunning and even flying warrior back towards mage. There is 1-2 steps profit in it for you most times atleast, especially when partnered with MIM. Secondly, "mass mini stun" is from how many crits? how many warriors does that take? just as likely to fly away a lot of the time as well. There is no real comparison to one or two mage blizzing having the same effect. But to be fair I tested your solution. I bought a bag of ice and dropped it on myself. Running fine now no problems, don't feel tired or crippled. Sorry your reasoning doesn't work. I understand arguing for warrior benefit on a server of mostly mages is not going to be easy, but please try to focus on the best interest to make a good and fun game.
  11. Juno_NH

    Dk Weapons

    compared to other weapons it definitely seems to hit with good reliability against s-m.
  12. Juno_NH

    Counterbalance To Freeze For Warriors V Mages.

    no problem, make anti freeze 50 alchemy! mages use invi pot a lot from similar advice!
  13. Juno_NH

    Drop List Suggestion - Changing 1St Drops

    its a good idea because pot luck is a bit crap and not everyone is a good trader also, good traders will hunt more what their customers want now, everyone wins =D
  14. Juno_NH

    Remove Mim From Magic Shop!

    ^this is pretty good.
  15. Juno_NH

    Counterbalance To Freeze For Warriors V Mages.

    While the SP drain could be negated by PGP/SPGP, the cripple effect can only be luck rolled/dr'd As it stands dk set mshield/tower gives mages a much better chance of escaping mass warriors than pfm emmy ring/ma shield does for warriors from mass mages. the idea that most warriors have 59 int 50 mag and nearly no defences from stun/freeze from mages, yet mages only requires 40str 50dex and can become an anti-physical monster with a good chance of dodging anything but crits is imbalanced, and this small change will not take that away, but it may add something in favour of warriors to let mages experience similar. It's simply not correct that 3-4 mages can kill most single warriors, but often double that number of warriors will struggle to finish a single mage until boxed, or more likely recalled.
  16. Juno_NH

    Remove Mim From Magic Shop!

    some solutions: less radius cannot penetrate pfm shorter duration. PICK ONE and leave mim in magic shop.
  17. Juno_NH

    Consecutive Attack Damage(Rep) On Staff

    it'd be swell if +ing your ms20 wand increased its magical damage
  18. Juno_NH

    Dk Weapons

    DK+8 or higher does not suffer from flam low hp for s-m
  19. Juno_NH

    Drop List Suggestion - Changing 1St Drops

    All monsters below rudolfs are wood/targe and axes up to double, swords up to scimitar, and ms0 hellhound for berk and claymore. MS10 drops start here troll for leathers and scooterm shields cyc for iron shield and fencing weapons ogre for chain and great swords beholder for war-axe and scale mail ice golems for falchions and penut-helms frost for lagi shield and full helm. MS20 drops start here stalker for broad/bastard swords and hose ettin for capes and battle hammers mg for normal hammers and GIS werewolf for plates and flames demon for battle axes and wings helm gargoyle for black shadow sword and horn helm other mid level garden/ib/abb creatures have mixed drop lists with lower drop %. everything higher than gargoyle has chance for all armor and high weapons/shields and ms20
  20. Please update my tamer on Junonh account with +1ek from tamed ogres kill on "gotmilk" elvine player new. Thank you GM! =D
  21. Juno_NH

    The Next Big Update, What Do You Want?

    loving taming. so much potential but feels like still in beta.
  22. Juno_NH

    Quest Design - Some Easy Fixes

    total monster on map quests
  23. Juno_NH

    Server Monotony - Short Game

    umbrella has a great point, developing game story is really nice, but requires players to go thru it as a group, so need more groups/players! Making server best pvp server is the only way to get players. after all, hunt is driven by desire to gain items to have victory in pvp
  24. nooooo was tamed look they not hit me -.- update for tames to give eks pls!!! =D