Juno_NH

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Everything posted by Juno_NH

  1. Juno_NH

    2 Suggestion!

    Assassin quest: you must kill .......... (enemy combatant) for 30 contrib you must kill .......... (enemy guildsman) for 40 contrib you must kill .......... (enemy guildmaster/leader) for 50 contrib potential targets to be chosen at random from enemy players logged on 1 week ago or less. can only be 180 lvl.
  2. Juno_NH

    Salvage

    How about you can use junk armors to repair a % of your armor instead of having to go to the black smith. This can be related to the endurance of the item being salvaged, so the more endu on the junk item, the more it can repair the broken item. If the game economy is right, black smith will be expensive, and gold rare, and through this way junk items will become more valuable when sold/collected in lots (more valuable than selling to shop) Maybe can be tied to manufacturing skill as to how much % can be repaired from salvaging an item. Also at low manu you can only use exactly the same item to repair (so bs bbh can repair bbh5), but at higher you can use similar items instead (any melee weapon can repair bbh5, but not bows/staffs/armors) Also you can repair with irons bars if you carry them. This would be useful for long pvps and for long pve where you dont want to recall just for repair when theres alot junk lying on ground. As with all manu you need to carry anvil to use it, and it will train manu also. ACTUALLY FORGET EVERYTHING I JUST SAID, BETTER IDEA IS JUST TO BE ABLE TO TURN ALL ITEMS INTO MANU MATERIALS (iron, myth,blond) AND USE THOSE TO REPAIR ITEMS, HIGHER MANU GIVES BETTER REPAIR WITH LESS MATERIAL. (chance of get mythril from salvage is very low, but higher at high level manu)
  3. Juno_NH

    Salvage

    i love the idea of skill splitting. infact maybe you should reduce combat skills to 600% and other skills to 300%, that will make people have to stick to stratergy for character, instead of everyone just carrying 1 of each weapon for every possibility. also this would encourage more team work because you would need axe character to break sheilds (axe would also cause more armor dmg than sword but less then hammer). this would also help because a few rich characters hold all the best weapons, even only to use them for maybe 5 seconds a day lol. It's easy to imagine someone can carry a bow, sword & sheild, and fists, as well has having magic skill and magic resist. But add big hammer or axe to that picture and it doesn't feel right to me. then on his days off maybe he's in the kitchen doing some cooking/alchemy, maybe he goes fishing a bit, and repair his armors ready for next week.
  4. Juno_NH

    Good Pvm Builds

    agreed+1 dk15 punches well above its weight on L creatures.
  5. Juno_NH

    Strength Bonus

    anc dagger is overpowerd.
  6. Juno_NH

    Mana Absorbtion

    high level mages (mag 150+) are so trained in the magic arts they can begin to absorb the power from spells cast against them! for every spell that hits them, they gain 3% of dmg turned to mp. for every 10 mag after 150, increase by 3%. 200 mag gives 15% magic dmg to mana. this is similar to the way crits work. you get more physically hit and your crits regen faster. this wont be overpower because most mage vs mage blizz dmg is only 150-200 line. 15% of 200 is 30. would need to be line blizz atleast 3 times for licheneck + ms30 wand to get 1 blizz cost.
  7. Juno_NH

    Manufacturing

    maybe a manufacture only rare item.
  8. Juno_NH

    Nice Try Whoever Tried To Hack Me

    knew i shouldn't have named my account aaaa1
  9. Juno_NH

    Thinking About Coming Back To Nemesis

    >inb4 everyone try to sell him shit. too late
  10. Juno_NH

    Thinking About Coming Back To Nemesis

    depends what time you get on sometimes its pretty dead. (30-40% of the time) sometimes you get 10 v 10 fights break out over nothing. at events you'll easily see 50+ ppl fighting. good amount of new players and old players balance at the moment aswell.
  11. Juno_NH

    Manu Weapon

    i honestly thought gbh had higher hit %. it really doesn't? today i learned something!
  12. Juno_NH

    Manu Weapon

    and gbh has so much more hp and armor stripping. really is a god weapon
  13. Juno_NH

    Manu Weapon

    all hits <10 now become 10? there are many different rolls that can make <10 hit you would see 10 come up alot from manu bbh if this was true (without str or item bonus/enemy pa)
  14. Juno_NH

    Manu Weapon

    that bit is obvious, i'm asking how the sliding scale works from min to max dmg and at what incriments damage is added.
  15. Juno_NH

    Manu Weapon

    i'm interest in how the computer knows when to add the +5? is +5 if dmg rolled under a certain amount? is it some % increase that is less % with higher hit? PLEASE GIVE ME THE MATH!
  16. Juno_NH

    Manu Weapon

    its not a myth. it was in the ORIGINAL game. maybe isn't here but it is definately in coding for natural hit% increase with bound higher manu.
  17. Juno_NH

    Updated: Nemesis Portal

    aha good game! but you can see i technically never said it wasn't, I only pointed out it might be main one for you =P you are correct though, and even with my own words, how cruel!
  18. Juno_NH

    Updated: Nemesis Portal

    thats not even close to accurate. maybe 60% max. many use bbh some use axe few use swords (sb etc)
  19. Juno_NH

    Updated: Nemesis Portal

    main weapon for you maybe!
  20. Juno_NH

    Updated: Nemesis Portal

    thanks for this white time from suggestion box to action very fast!
  21. Juno_NH

    Mana Absorbtion

    nemesis has been around forever, it isn't going anywhere we have all the time we need! =P
  22. Juno_NH

    Goodbye Nemesis

    you quitting for good joe?
  23. Juno_NH

    Angel Back To Majs

    i really wanna do some earth drag hunts if anyone's up for it. if the GM's have time, would it be possible to update the portal? some items/monsters aren't there and some just need updating.
  24. Juno_NH

    Mana Absorbtion

    mana stealing is a great idea and allows for more unique character development which is what my main goal is with most of my suggestions. not about making 1 build have overwhelming advantages, but allowing a lot of different builds to have their own individual benefits. can the system determine between magic and physical damage? i guess it must because mr/ma and dr/pa works on that principle, aswell as specific hero armors only benefitting some damage types. i'm not sure how simple the coding would be, but could it work by copy/pasting the MA stat and changing the dmg negated command to mp regenerated.
  25. Juno_NH

    Hb Neme Meme

    everytime someone dies to veijo i die a little inside