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Everything posted by Dilr0y
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If you're referring to the held that just took place there was a good number of elvines outside ares shop...players who would rather selfishly get EKs instead of help their town out...maybe it is balanced but Ares just wants to win events/sades/helds whereas elv just doesn't care as much? Could very well be a possibility...
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They also have the new event calendar....to not confuse people.
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Just sucks cause it doesn't show the EKs you've got hero items with...
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No no, this is a fantastic idea just rotate the times on the days each week...you see what I mean? So for example: Week 1 would be Tuesdays at 1pm Thursdays 2pm. Week 2 would be Tuesdays at 2pm and Thursdays at 1pm. The times are not what I am suggesting but it's the concept behind it.
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I think that would be fine but the times should rotate on the days. I can NEVER make it to Held because of work....which really sucks cause I want to get in on one for video footage!
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Yes plz good idea +1
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Can you advise on what this will consist of please? Will it be a PvP FFA or something?
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= Mass Pwn.
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Yeah I already posted a suggestion KIND of like this but I agree. :P
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Agreed on stripping % being too high.
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So as I understand the Paralyze spell when landed on a player, lasts for 15 seconds. I've never seen it so low on a server before. It makes the spell a bit useless, mainly against warrs. Since it we all know it doesn't take 15 seconds to kill a para'd mage (for a warr at least). But my question is......is everyone satisfied with this? Is this something people want changed? I'm just curious....on the servers I've played it's lasted 30-45 secs and it just...made more sense. Also fire bow...kind of makes para more useless too...it's not like para is supposed to be an easy thing to land...because: A) The targeted player cannot be AMP or PFM. B) It's a 1x1 area spell. C) Targeted player can easily dodge due to MR, MAG, etc. D) Caster has better hitting prob. of landing if has higher MAG. Firebow just says "screw that skillful para you just landed, I can whip out my bow in 0.25 seconds (or less if you're superfast with the hotkey) and aim at the person para'd. I don't know, maybe it's just me but it seems like when para is casted, and if I'm a warrior, I'm not gonna be as "OMG" as I would be in other servers. THIS IS NOT A SUGGESTION, JUST TRYING TO GET OTHER PLAYERS OPINIONS ON THE MATTER. -_-
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Yeah that's PL...and I feel like most ppl have decent HP if lvl 180.
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And the co-gm being added doesn't necessarily have to be 20 chr also...but perhaps 100+ or 140 requirement would be necessary.
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No the other servers I played were around this level/stats. I think an additional 15 seconds would be benefiecial and efficient for para to be a 30 seconds. I am not trying to say that para = EK I'm trying to say that para's should last a little longer if you have the skill to actually land it. Not many people do.
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No that is the thing. I have pretty good aim and the para's I land are useless and only 1 para out of 20 or so will result in a death. At least that's how it's been so far...the other 19 are gettaways.
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Spell: Resurrection Requirements: 185 INT or so. Mana cost: 200 Limitations: Can only use once every 20 minutes. If casted on a dead player, the player can be revived and will be revived at 1/4 or 1/2 HP. Can only be used once every 20 minutes though so use wisely. I think this spell can be either droppable and somewhat rare or even purchasable because it doesn't give THAT much of an advantage in PvP...not IMO at least. And it's not a dmg spell.
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I'm just saying that paralyzing someone takes good aim and why not put that good aim to use if you're gonna get one landed...make it worthwhile. 15 seconds is truly not a long time. Especially when people have tons and tons of vit as most 180s do.
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Also kind of a complaint for the current quests we have...one I am on is kill 20 frog in ML dungeon...well I searched the entire dungeon and only found 2 to kill....that's pretty terrible.
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Pretty much all the ones at www.helbreathlux.com
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Yeah the stripping IMO is too good. Lessen it just a tad plz.
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Entangle Requirements: 100-130 CHR + 100+ STR. This was used in another server and it was absolutely amazing. It was paralyze that could go through PFM and would last an additional 30 seconds longer than normal paralyze. The mana cost would have to be pretty high (150ish or maybe more) but it's a great spell that adds a lot of interesting aspects into PvP.
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HB > WoW and priest/paladin I thought was the greatest addition ever for a HB priv server tyvm! Ok if you don't add "priest/paladin class" then maybe some spells that require CHR that can be "support" spells so we can have chars with high mag/str lower/medium int and a decent amount of CHR to balance. Support characters are a blast to play in PvP and it's a bit difficult to make a support char with the setup/types of spells that are currently in-game. So maybe just some new support spells? But not requiring INT because that favors mages and then mages would be support blizzing EK'ers and that's definitely not fair.
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I wish I could but I work...