FedeD
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Everything posted by FedeD
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seems pretty cool
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Yah adawise u donno to what point u gotta get mad tradin rep
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I agree with this. Those slight changes are not even noticable
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I posted a topic for discussing it in the Staff Room, we'll let you know once we decide on something. (Change something or keep them the same) imo u have to keep it as it is. i mean, baxes sux now, nobody likes it...anc baxe is very cheap. but if dmg is increased as a BH, everything would be completely unbalanced...just saying. keep it as it is! Not agreed, they are only a bit easier to get than BHs, nobody uses them because they suck, that's why they need improvements, what I said before is ok, they require a bit less STR than BHs, DON't strip and have MUCH LESS endu, so same DMG and a bit more endu 2500 (still much less than BH's) would be FAIR.
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In many MMORPGs, the piece of armor in the bag is seen in an X way but when its wore it changes accordingly (if u r man or woman) would that be too hard to code?
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thats why i said a low % 1-5 or something like that or even less! I know I know I was just messing, It can be a good idea with a very low rate, there could be a 3 option range, +1% +3% and +5% or something like that, and only for primary drops.
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Ancient BattleHammer SecondaryDrop+99%
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I definitely support this.
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dropped it in the toilet while taking a dump?:D :lol:
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In my opinion Baxes should have the exact same dmg as the BattleHammers, battle hammers require more STR but strip, and Baxes require less STR, deal same dmg, but don't strip and have less endu (maybe u can still raise up the endu a bit whereas it's not higher than BH's endu)
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haha, say your not sure whether to chose the blades with hit prob+ range, or hammer with strip+dmg, then are u gonna pick the one that hasn't got any attributes?? at the moment, i think baxe is just an average weapon that no one uses, and i thought it would be nice to motivate people to use it. maybe by making its damage same as bbh? remember it doesn't strip so most people would stick to bbh anyway. But this would give warriors more options instead of having either these low str warriors with DK swords or the the 200 str ones with BBH's... maybe 3k endu and some more HP than GiS would do, just saying.
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Happy birthday :)
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Oh, I'm sorry that I'm doing over 40 damage to someone whose paralyzed and they get a recall off. I guess I should try to be more skillful. Oh, I'm sorry that I'm not skilled enough to hit someone with a bow whose a warrior and on the move and casts a spell. Oh, I'm sorry that I'm not skilled enough to make my magic hit through AMP, guess I should work on that. Oh, I'm sorry they're so skilled that they can use a single spell and go back home instantly. :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: ~~~ It is NOT hard to escape damage for 5 seconds people. This change is not as drastic as you might think it is. There's something that can be done when u lyze a mage so he doesnt recall. U alternate between 1 crit and 1 normal hit (not being zerked OFC), so the crit will hit 40+ but not the normal hit, and he won't be able to recall....
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^^ :lol:
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wahewhaeaheawheawh im a noob too and im proud of that D:
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OMFG im fuc*ing tired of complaints about players and towns, just cut it out and LIVE WITH IT.
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+1! would be cool, and the everybody being able to participate would be so true!
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I think that is what he means. I'll try to explain: I'm on my mage, wutafreek, and I go to ML Ogre pit to find someone to kill. I find a random 180 Warrior training there, so I Blizz him. I am now in PVP mode but he is NOT, because he hasn't attacked me yet. He can recall, because he has not hit me yet. If he attacks me after I Blizz him, he is now in PVP mode, and cannot recall until X amount of time passes, just like me. Basically what I meant was: I see a random guy wherever and I hit him He doesnt wanna fight He can't get the F*** outta there cuz I hit him. So what I suggested was that once BOTH guys hit each other (that means, OBVIOUSLY, they both wanna fight) pvp mode turns on omg it isn't like that look, u are training and u don't want to fight...I attack u...I AM in pvp mode but U ARE NOT...because u didn't hit me. but if u are training and i hit u...and then u start attacking me...both are in pvp mode. Aha so its not necessary an involvement of both players?, that's kind of fruity..., let's say, a paradox (player versus player) that word implicates an arrangement between 2 ppl....not one guy chasing the one who is lvling up :P