ati123

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Posts posted by ati123


  1. The idea is perfect. Its simply perfect.

     

    First of all, let me congratulate you. I have seen offline item trader from game to player, but never from player to player. Its just awesome!

     

    But, what i want to mainly focus on, is the security.

    First of all, i think that both sides should accept offer.

    What i mean is:

    You offer X ring for ie sword.

    Buyers comes and makes the offer.

    Seller receives a notification or something, that his trade has been accepted and then he has to confirmate the trade. If the seller doesnt confirmate, trade is not made. That way, the seller takes full responsability of the trade and cannot complain.

     

    Just some points to take into account that maybe will save you from lots of complaints.

     

     

     

    Another thing i would like to tell is: No reply. Maybe 1 comment or two, but no more.

    A market has no replys. A market has "i buy" and "i dont buy".

     

    I noticed that sometimes market section has that problem, maybe you can fix that here?

     

     

     

     

    P.D: It can be a great serv caracteristic. For example, Ultima Alianza had hero cape with tp, well.. nemesis has offline item trading!


  2. Or drop the items on the corner of your city, behind a chemise (a bread or a meat.. you sometimes pick. But... a chemise)

     

    I once droped a merien behind a chemise on wh. I came back half an hour later and chemise was still there with merien behind.(mmm, maybe i shouldnt be telling these XD)


  3. I am against removing the Tab button.

     

    Dont misundertand me, i want these bug away as i didnt even knew it existed until now. And if something that i didnt knew even existed is out, then better.

     

    The thing is that tab button is always in use. ALWAYS!

     

    I think that i have not clicked the attack button even once since i learnt about the tab button.

     

    Maybe you dont notice, but im pretty sure you are not always on attack position right?

     

    And also, what a new player will think?

     

    He comes, press tab, sees that attack mode is the same. Do you know how many times will you have to answear that tab button is disabled and that hes not bugued and that he should test server?

     

    I know i am not giving any solution to it. There are already some good ones like the tab pressing between secs or something like that, but please... dont remove it from the game.


  4. I have one! With the forgotten accesory of HB!

     

    Speedy Bracelet

     

    Makes you hit and cast at 200% speed.

     

    It consumes 10 sp every 3 mins.

     

     

     

    Just imagine.. how fast you move hands when casting something or when hitting something!

    I laugh of just imagining it :D

     

    And the insignificant sp cost: People get tired you know.. XD

     

     

    (If its not allowed, dont count these ones)

     

    I have another which i particularly liked from war3.

     

    Evasion Ring: Gives Wearer a 30% chance of avoiding the hit

     

    Oh oh, and Another one:

     

    Metamorfosis Necknackle: Transform the wearer into a monster for 1 min. These gives wearer double hp and double mp. Also doubles its damage by 2.2

     

    I just love The demonhunter.

     

     

    Ring of Invisibility Detection:

    These is quite simple, but maybe effective.

    Its not a difficult drop.

    Lets you cast Detect Invisibility like a special Ability. The casting of the Detection does not need time to cast.

    You can cast them 3 times every 20 min.


  5. ahh, now that we have drunk city:

     

    Level: 180

    Quest: Kill 10 / or maybe a little bit more nizzis (is these how its spelt?)

    Contribution: 14.

    Prize: as always.. gold or exp, you choose. I dont really think people care about these.

     

    Level 150-179

    Quest: Kill 10 / 15 demons.

    Map: Dungeon lvl 4.

    Contribution: 16

    Prize: As always.. gold or exp, you choose. I dont really think people care about these.

     

    sor exp, you choose. I dont really think people care about these.

     

    Level 120-140:

    Map: Promiseland

    Quest: 30 vice rudolphs

    Contribution: 8

    Prize::As always.. gold or exp, you choose. I dont really think people care about these.

    Comment: Do you know how much time you need to find vice rudolphs? :P

     

    Level: 100-120

    Quest: 30 stone golems

    Contribution 5

    Prize: As always.. gold or exp, you choose. I dont really think people care about these.

     

     

    Level 20-80:

    Ma.. slimes..


  6. Interesting. I see now.

     

    Oh, and by the way:

     

    @Dumah: (or should i say dum^^ss?) if you are not going to say anything, then dont reply on the thread.

    What are you? a mod? can you decide what i post about and what not?

     

    Please, in the future, save your useless coments for yourself.

     

    By the way: I think that everybody can see the calendar as soon as the open the website. So, your hint was just useless.

     

    To the rest: Thanks.