Svafnir

Members
  • Content count

    1,397
  • Joined

  • Last visited

Posts posted by Svafnir


  1. Anyway, MIM or IM wont encourage people to make bmages, at least I dont think so.

     

    Depende what bmage you make you will make more or less eks. If you go for 112 int dont expect to be an Ek Machine, or to be a sole hunter.. You can be a great supporter, the best supporter stats IMO.

    You can do great in pvps also.

    But in big fights you will be the one with least chances of gettings eks. Blizzards, wars will have the most.

     

    If you go for blizz and 104-130 str you will be able to make much more eks. But playing alone will be a lot harder..

     

    So, its not a matter of making every kind of build able to kill like crazy or whatever. Different builds, different ways of playing, different results.

    What im saying, again, is that if you choose to go 112 int platemage, dont expect to make tons of eks like a mage, for example.


  2. I will quote something I said on another topic:

     

    Hmm, I think that its fine now. I mean, some platemages/amp wars builds, if played correctly, are great and hard to take down. I mean platemages/amp wars as chars with no more than 112 int. Worm/AB users can be really annoying, and they already have a nice vit, even with 100 dex.

    Giving more vit to them wouldn't be wise imo.

     

    Bmages (blizz users, 104str-130strs for me) definetely shouldn;t have more vit than they have now. I mean, they have great damage, but their weakness lay at their low vit. Although 104str builds do have fair vit, 130str shouldn't enjoy that 90+ hp plus, it would be simply too much.

     

    By choosing these kind of builds, you are assuming that you will have a "strong" weakness, the vit.

     

    Why make bmages easier? They should be hard to play..

     

    MFS is a undervalued. It cost of mana is very low, and does considerable damage. Besides, its a RARE.

     

    MIM for 112 int? LOL, yeah, I cant find why more people will make bmage, just to shoot mim? I mean, if you say lower blizz to 112 int, it will be the most stupid idea in the history of hb, but, it would have some point, and definetely there will be more bmages. But mim is both a stupid idea (no offense) and pointless.


  3. Jules my friend, sad to hear this :( But priorities are priorities of course. It was great to play with you all this time, now we loose our drunk player xD

     

    Now I will send you the pw via pm for you to enter and write sometimes, dont be stupid :D

     

    Im not playing anymore neither, so Marian will handle your accounts and the ice.

     

    Well, when you get the pw, redo the thread at forum guild for privacy :D

     

    :wub: jules, we will meet again for sure!


  4. What I understood from some White's explaination is that at 180, every char has 90 hp LESS than in the rest of HB servers.

    Thats independant from the vit a char can have.

    For example with 130str/72 vit, 180 lvl I have 551 HP. Going back to the old formula would result on me having 641 HP, without any modifications on my stat. And so on.

     

     


  5. Hmm, I think that its fine now. I mean, some platemages/amp wars builds, if played correctly, are great and hard to take down. I mean platemages/amp wars as chars with no more than 112 int. Worm/AB users can be really annoying, and they already have a nice vit, even with 100 dex.

    Giving more vit to them wouldn't be wise imo.

     

    Bmages (blizz users, 104str-130strs for me) definetely shouldn;t have more vit than they have now. I mean, they have great damage, but their weakness lay at their low vit. Although 104str builds do have fair vit, 130str shouldn't enjoy that 90+ hp plus, it would be simply too much.

     

    By choosing these kind of builds, you are assuming that you will have a "strong" weakness, the vit.

     

     

    I dont know if its PERFECTLY balanced now, but its fine. I can grant you that a change in the formulaes like the one being asked, could be disastrous. Mainly, in the PVP of course.

     

    A different thing would be applying this change after a total reset. But it would be wrong for it to happen now, in the middle.

    Judging from previous experiences in other games, I can be sure it would suck a change like this.


  6. Dont agree.

    Its a very big change, that requieres A LOT of balance to be done in the middle of server life. This things have to be done in between a total reset of server, not in the middle...

     

    Besides, I really dont get how this could help the developing of hunts?. I mean, you wont hunt more because you have 90+ HP points at lvl 180 (Nemesis has 90- hp at 180 than the rest of servers). The deal is finding people, which is completely possible. I never really had someone saying: "I dont hunt, my vit is to low..".

    Theres always people willing to hunt, the newers one being the most. The problem is that they get excluded oftenly, because they are, precisely, new. (which involves teaching them, maybe ruining the first hunts, trust problems, fg or az problems, spy paranoia, etc, etc) So, if you want to help the hunting "issue" (I really dont see/live it), start from there.

     

    Its not as easy as saying, o well, we all get 90+hp at 180, so we make blizz hit 30-80 instead of 24-72 (or whatever), and we make whatever weapon hit 3d12 instead of 3d10... please...


  7.  

     

    Don't deny that SEVERAL times u get lyzed and at least 4 wars are on ya and you easily escape.....

     

    Of course it happens, sometimes I escape easly, other times I die or I chug 80% of my pots. Fights are meant to last, it would be a pitty if you kill someone with 2 lizes. (which still happens a lot)

     

     

     

    yes, its a MMORPG (massive multiplayer online roll playing game), but we are missing something here, there

     

    are ONLY 100 PEOPLE connected at a time here, helbreath isn't what it used to be, now, finding mass fights

     

    is very hard, there are almost no mass fights, and the game should change according to its situation, and

     

    helbreath situation is VERY different from that helbreath we used to play 6++ years ago.

     

    I had no problems finding fights the last time I played (1 month ago more or less) now server seems to be getting even better. Its true that they are not everywhere, or that you will have to wait, but then, you can arrange them also. Now, if theres a fight and people recall (under fair conditions), then that is another problem, having nothing to do with server. 100 people on should be enough to make nice fights constantly if players have the will to make them.


  8.  

    lol true....

     

    Svanfir, you just don't want to see things how they really are.

     

    No, I know how things really are, because I played, both of you just cry at forum.

    So, what your claiming here is to be able to kill a war you alone, in 2 lizes or so..? Thats where you make the mistake. This is a MMORPG, things are not made for you to play alone. I assure you that on a fight 2v2, 3v3 or any big fight things change completely.

    You want to make a 200dex/str war and be owning everyone out there alone? Thats bullshit.

    And im not against because im Bmage, im against because of common sense. Its a game designed to play in groups, not alone. If you want to kill 1vs1 you can do pvp, there you wont worry about mshield/tower or whatever pa shield he carries..

     

    I can give you a lot of examples of people that start from 0 and make their way through, that are learning to fight and that they can ek perfectly fine..

     

    So, once again, my advice is: Log in, play, get involved in big fights without recalling, and see.


  9. Well, this has been suggested several times, but I'm gonna make a roster of stuff that would make the server much more enjoyable.

     

    -Can't recall before 10/15 secs after taking damage have passed. (5 is like nothing)

    -Wipe DK sets (impossible to start as a war, a lot of PA and endu), out of 10 hits you miss 9, it's just boring. PLUS manu set>normal K set.

    -Manu armors = more def and natural PA (endu only is not an advantage)

    -Manu weapons = more hitting probability or damage...so a manu bbh+3 would hit more or miss less than a normal bbh+3

    -INCREASE THE DROPRATE (in the HBtop50 description it says: DROPRATE++, and the truth is that you have to kill yourself to get items, make it so after 1 month of playing you can have a nice set and maybe a rare...)

    -Increase the general chances of succeeding, it's really annoying to fail 40 times when you wanna make your dm5/ms18, it's just discouraging.

    -NEVER think of a reset, it's what makes nemesis so magical

    -Now that ARG server is gone, you (farjat) could invest in a super server (likelegion's?) I don't know why there's no delay there even if you have 200ms...

    -Faster EXP, nobody wants to train, if it's hard to get items at least make it easier to get dk15...

     

    I think I can't remember anything else, if so I'll edit the post........

     

    Actually I'm idle, but if some of these things were done, I'd definitely come back to nemesis....

     

    1. Agree

    2. Its not impossible.

    3. Maybe they should have some special quality...

    4. Already happens. Manu weapons already do more damage and has better chances for upgrading them.

    5. Stop whinning, go kill mobs for a while and items will drop. You want to make a set in 1 month? Oh, so the people that already have items, will have more! and you will keep whinning and later you will ask for a reset. Increase the drop rate is stupid.

    6. Maybe dm5 and ms18 are valuated as they should. It should be hard to make them, they are good items. Besides a mas16 - dm4 are not hard to make..

    7. Not for now at least..

    8. --

    9. Easier to get dk15? Its very fast, what the hell are you talking about? So...you want to increase drop rate and exp, basically you want to turn nemesis into a fruity server.

     

    My advice, stop whinning, log in and start playing. New people comes everyday and many make their way without any trouble.


  10. Magic Emmy gives you MA %, with a maximum of 10% I think. The formula is the % of the gem /10.

     

    Hero Armour are bound to the player like dk items. You cant drop them, you cant borrow them to a friend permanently neither.

     

    Flags are for Heldenian Castle Siege type. The town attacking has to plant the flag in the middle of a circle beyond the bridges. Only guildmasters can plant it, and it has a cost of 10ek each flag at Command Hall.


  11. Me refiero a que este server (por lo menos el Int) dificilmente va a volver a tener 200 on, sostenidamente como lo fue hace 2 a?os. Hace tiempo que este juego dejo de tener atractivo en la nueva generacion de posibles users. Los que poblan el server son, en su mayoria, gente que jugo/conocia el helbreath con anterioridad. Mucha de esa gente ya no tiene tiempo, porque crecio, estudia, labura, tiene otras cosas en la cabeza. Por eso digo que es dificil volver al tiempo de auge de este server. Ya no se capta gente entre 14-18 a?os, porque se van a otros juegos peodrros como el MU o el WOW..


  12. U know what is my opinion about this?

     

    It's WAAAAAAY better to add fruity drop rate than reset, Item whores and buyers will remain happy as they are overloaded with items and new players will make good sets/weapons in short periods of time, so it will be an incentive for new players to come and play, AND everyone else is not gonna lose their items...If drop rate would be increased a lot I'd come back, because it's just annoying to play with full DK and DK sword+10, DM4 against NOX, SB GBH and a super MR/MA/PA set...

     

    Lo q yo pienso: es mucho mejor poner un drop rate fruta, (O BASTANTE MAS ELEVADO) ya que la gente vieja que est? cagada en items no pierde los items (suponiendo que reseteara) y la gente nueva conseguir?a items facil, entonces en 2 semanitas o 1 mes ya tendria un set piola y 1 rare....esto atraer?a a nueva gente y a su vez la gente vieja llena de items se quedar?a...y el "gameplay" no ser?a tan desparejo entre los nuevos y la gente que ya tiene tiempo en el server.

    IPB Image