Ruutu / Risti
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Posts posted by Ruutu / Risti
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As far as I have seen shields helps mages alot because they dont get stunned so much. (Also the damage reduce, but I think the stun is more important). That why I dont know if this is right way to solve the problem. It would be a problem if 3wars critting one mage causes a paralyze-like effect. Yes, the idea is definitely worth a try! Not a big change in server files, so we could test it for few weeks/ a month and see what happens! STR Reqs of Muta seems good.
Thats completely the other way around, under 40 dmg will stun target... with tower u get probably stunned some more.
And I like the idea very much, we would probably see some more battlemage builds and light shields/ statted shields would be more usefull since tower had higher str req than bfore.
pfft
the thing is this is supposed to be mass player fight
witho no tower in mass fights mages are almsot useless
just a reminder..
on the kblade event
2 wars vs 1 war 1 mage
imo players were equally skilled
but the wars beat them even when 1 of them dc more than once..
whys that?
yeah a right set up war is HARDER to kill than ANY mage
its like asking pfm to ask for 100+ int if u ask me
you are missguinding people with this post. even if you were able to use just wood shield with 100% shield skill its GREAT amount of pa... tower isnt the only shield out there!
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Come on? who doesnt like fooball (soccer)?
What do u think?
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Ever since hb neme2 went to high exp I've been begging for staff to change the pa on DK sets or removing them.... and add some sort of recall cooldown (not necessarily 10sec, but even 5 or 4 sec).
These two things have been bugging me for a long long time.
DK set was a great invention when it first came to hellbreath when it still was exp x1... but now as every1 gets it, it just makes things awfully boring and since you can get easily max lvl char, I dont even think dk set is necessary... besides theres manufacturing!
Couple of months ago I played some Estonian server with my fellow guildmembers (Survivors)... That server had no dk armors at all, but it had dk weapons and I can tell you it was awesome!
Hunting tw's / hc's was not a problem since you could easily get to 180lvl...
Besides here in nemesis we have barrack high exp settings you can make a tank character in like couple of hours and u never have to worry bout hunting even if u wear regular kni set.
I know farjat wants to keep helbreath close to the original HB, but maybe thats exactly what made people leave helbreath, they got bored.
Now nemesis is losing alot of players, dont you think we should try something new?
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Ok since we now have the football court and the football added in HB nemesis, I have the following suggestions for it.
1st.
Make 5 vs 5 events where friends could form up their own team and then sign in the event in forums. Make this kind of event monthly and then after a year has passed 2 highest ranked teams would have a final tournament (best out of 5) so first team to have 3 win's would win the championship. The team that wins the championship should get some sort of great price, also make some sort of price for the monthly events, but nothing big (stones, basic necks etc.).
Team name needs to remain the same whole year, but players in the team can change.
2nd
The football court I saw seemed quite messy, make a small very simple map with only grass with nothing extra (expet the football court itself). Form a football court in it with trees or stones or whatever would work the best (leave some space outside the court so there can be spectators) also leave 1 corner open so players can enter the football court. Also make the goals in the court with trees/stones or whatever works best.
3rd
Remember when we had the pits you could rent with contributions? Lets make the football court cost like 50-100contri to rent for 1hour, so people could train their skills and become the ultimate team and win the championship when the grande finale comes!
I personally LOVE this idea (great fan of all kind of sports) =D
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Merry christmas every1!
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Even if Senchi stole a merien stone and he took your zem, he didnt do anything against rules.
By the ss's u sent in your previous topic they we both MORE than understanding with you.
Atleast you understood to appologize.
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U can drop them, by dropping them urself, u cant drop them when being killed tho.
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Ares have had their share of rares aswell.. Some of them are on inactive players.
1 xrapier were lost cause of Perun gave it to elvs, that xrapier found its way back to ares later tho.
I still got my thumbs up that I get positive news about Survivors xrapier and ie sword, atleast Id like to know what happened to them, but I hope we'll get them back aswell. There would b a couple of active rares more for ares.
Doesnt onecast have the first Survivors XR?
Yeah, I think he does... He traded something for it cant remember what tho.
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Do you GM should wipe the Rares on characters who are using it? Elv simply having too much of rares, lol, they are sooo lucky. 3 zwand, 3 sb, (maybe) 2 ice, 1 xelima... Aresden? Geez.
Ares have had their share of rares aswell.. Some of them are on inactive players.
1 xrapier were lost cause of Perun gave it to elvs, that xrapier found its way back to ares later tho.
I still got my thumbs up that I get positive news about Survivors xrapier and ie sword, atleast Id like to know what happened to them, but I hope we'll get them back aswell. There would b a couple of active rares more for ares.
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yep we lost the xrapier once, but we got it back and now its lost again.
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Yeah I still dont really know the backrounds of how we lost our x and ice... part of the reason I am not intrested in playing anymore is that when I stepped down from leading Survivors and few others quit / went for brake... the guild was not ran well, every1 had access to the gm and the activation wpons and now theyre lost.
I've logged in few times lately, even done some hunting, but all my items are gone and our activation wpons are on banned char its kind of hopeless.. Especially the part where Im supposed to start building Survivors again since I got nothing to offer to the old members at the moment.
I believe the activation wpons are on Grx, but I dont know the backrounds, or the reason why he got banned.. So could farjat or any other GM inform me and let me know if there's a possibility of getting back the ice sword and x rapier? Cause Im truly intrested in getting back in business here in neme =)
Yours,
Ruutu
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I do agree that the special dyes are too expensive.. I doubt any1 will buy those with those prices... even if they were 50usd they would be rarely bought.
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cic7% hp56+ wings would be awesome!
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Shouldnt be? why do u think that it is?
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Gongratz Guason, I think u truly deserve it.
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lol this made me think of the time -PichU-? tried to use x blade on abby
omg good shit, so funny
hajajajaja
didn't zalaya try that too?
Yeah he did =D I think that was in bi tho =P
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Oh nevermind... a friend of mine were able to help me out with this =P
Problem solved.
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Ok so I got a little problem with my mouse.
My old wheel-mouse broke yesterday so I had to start using my optical mouse.
So the problem is simple, no matter what my mouse sensitivy settings are my mouse is ridiculously fast when I start playing Hellbreath..
So could some1 please help me fix this?
My mouse is some cheap logitech opt mouse, but I doubt its the mouses problem since this happens with every optical mouse I've tried.
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Sine the previous 2 answers were rather messy here's a simple answer:
Rare dyes can only be obtained from events held by GM's or ofcourse trading them from other players.
Rare dyes: Crimson red, Pink, Gold, Orange, Ivory... I think thats it.
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You should probably create a BS item map, say PL. Kind of hard to control, but it?d be kind of cool to keep rares/stated items out of scene just for one map.
This way new players could still enjoy some pvp while they gather items. As they progress and acquire more items, they can use them somewhere else.
Just give them the chance of having a fair fight.
Maybe even bringing back the ND (noob dungeon). Roll back to the time when the entrance was in town instead of farm. Increase the lvl to 140- or 160 179 (maybe even trough a couple of pits in), and as I said before, dont allow rares, because then they might have to face ND raiders, or PL raiders (item whores) which are impossible for them to kill.
I think that if you keep tuning this idea, you can get something really nice for new players. New thoughts keep comming to my mind such as, an entrance to ML mines from the ND, or a link to D2. Just helping new players to get faster to some places, say stone golem pit at d2, while enemies from the other town, have to run as hell to get to the sg pit in d2. Maybe modifying the maps could help.
I remember when I used to play hb int (the original) I used to love the noob dungeon because I could have fun in there, get quick to the other town, mine etc etc.
Just a thought
If they made a map where u couldnt use rares it would just start killing pvm action... After all I see HB in 3 parts that should be in balance... Hunting (pvm) fighting other players (pvp) and leveling your character and its skills.
1) Dedicated Pits - I suggest dedicated pits for different creatures. Hunting for me is one of the most enjoyable aspects of the game, new pits for creatures like unicorns and Liches, which are rarely hunted, would certainly rekindle my interest! There is alot of redundant space in dungeon level 3 just waiting to be exploited ^_^
2) Fishing - Giving the game an extra dimension might not be a bad idea. Imagine being able to fish for rares and stated items? There have always been rumours that excalibur+2 could be fished from water, how bout making it a reality?!
I like the 1st idea, even tho it doesnt necessarily have to be those pits... and adding new pits would also bring some more pvp action.
The 2nd idea is great also, but I see that part in a bigger scale. I think skills like manufacturing or mining has lost their usefullness because of high exp rate... Who needs manu armors when u can have dk, or who needs to mine for money since u can get tons of it from anywhere... Not to mention fishing or farming, theyre pretty useless.
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EK trade system will make happy just to a few ppl, doesnt count...the people that worked hard to get eks.. ek trade system will make full hero warrios play more and people get fh so they can get eks to ek trade system.. eventually if u think all people that play often will get full hero evne if it take slike 2 years xD.. its not players fualt if they have like 500+ eks already :S so for example if u made ek trade system when server opened woulda it be more fair then now?is the same thing :S
i think if lvl till 179 on barracks will solve all the problems.. the problems are the low lvls players, if all get to 180 easy without problems = no problems
yea but dont miss the point.
The point is TO GET AND KEEP new players.
Isnt it just as important to keep the old players?
I mean ofcourse Nemesis needs new players, but whats the point in getting 10 new players while losing other 10 old players.
Not that I even like the idea of ek trade, tho I would love to see some new hero items like hero boots or chances to upgrade your hero set.
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does nemesis support stupid marriages?
=p
thats what i want with Dragonoid.
anywho my ideal of honey moon is in MiddleLand river , just enjoy the monster'spassing by and fishes swimming , nothing more romactic than that
Oh I'd love to go on a honeymoon to the aresien garden. It has the most beautiful landscape in the whole world and it would be soo romantic to see all the unicorns wandering around <3
I havent found the love of my life yet tho =/ (except for Lycanth, but nemesis doesnt support stupid marriages =/ )
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I kind of like the idea of making that new arg server, since its a fact there are lots of arg HB players out there.
On the other hand Nemesis INT is maybe not dieing but getting in coma. Those who dont leave for nemesis arg, are watching their friends going there and they quit playing or gets semi-active.
Most european / north american players are leaving to nemesis arg just because of the new start, they wanna start from empty table despite the high ping, so how about wipe in neme int?
Just what I feel about the situation and just for the record, news about neme arg made me quit playing.
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for all those who are afraid of this idea, keep this in mind.
arg players who already made their chars in neme int are going to stay at neme int, maybe they create some chars to see whats like to have good ping, but no one would go from a FH 100% skilled war to a traveller, just because of ping.theyve been playing with this ping for years and they are used to it.what neme int is definitevily loosing is US, rotating players who come from other servers (specially near-extinct LMDL ), and who are not willing to skill and train a char from 0 in a 200+ ping server.
trust me.arg players who already made a name and friends on neme int will stay at neme int.
ppl in need of a good safe server, real hb players, old timers, good players will join this neme arg project.and idk if we can see hb int numbers..but there is a high chance of playing with 300+ on :D
Actually those who have already gotten pretty much everything, reached max lvl, gotten hero full gotten some items... They are most anxious to go conquer something new.
Making Shields Heavier
in Suggestions
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Taking away the towers from mages would not be critical... Other shields are also extremely usefull... just a lagi, or iron or even targe shield with 100% shield skill is quite damn good, not to mention its easy to get statted shields.
Thats exactly the reason I have suggested removing dk sets... Sure highering shield str req's would balance war vs mage a bit... but war vs war would still be extremely boring.
for the millionth time... there would still b other shields! =D
They could only remove the dk armors, weapons could stay... seen such server before and it was awesome!
I've seen a couple of mages soloing wyvern in hb nemesis... name me a warrior who does the same? =DD