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mushra

Change Skill System

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Needing 50 of some stat was ok for 140max level, but now with 180 anyone can spare those 40 points.

I say make it 100 str/dex/mag/int for skills
Why should a 50mag war have the same magic skill as a 200int 200mag mage?
Why should a 50dex mage have the same shield proficiency as a 200str 200dex war? or be able to crit? for example with a xelima rapier.
100 stat points for skill will force a meaningful sacrifice on your "class" stats to acquire that skill
Also, i believe MR should be based on mag aswell, how can a non magic user be that resistant to magic?
I believe this will add some balance to end game, and give an edge to bmages who would be able to fully acquire skills from both main classes

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Agreed, except resistance skills. Could be same to utility skills like manu, salvage, enchant etc..

Edited by Emke

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