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WhiteFang

Game Update 12/12/2014

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Today marks the update for Christmas time !

With the holidays not that far away we like to put nemesis in a Christmas costume and bring some enjoyable festive holiday content to you!

 

Starting from the 15th of December 00:00 and lasting until the 15th of January 23:59 we bring you the following x-mas holiday stuff

 

For Golden Era we have the return of Santa's Workshop with some minor adjustments compared to last year.

Light Bulbs will be tradeable and traded bulbs will count towards your collection!

The secret santa sequence has been made shorter for convenience.

Christmas without colors wouldn't be christmas, that's why the rudolphs in santa's workshop have a chance to spawn with a rank from Veteran to Legendary to make it look very colorful over there :)

We haven't forgotten about the reward ofcrouse! - As we had Santa's Cape last year, we're adding a new item piece for this year! Join in with the festive decoration holiday quests and grab a pair of Santa boots with Polka dots for yourself! - The FIRST completer of the quest will be able to choose either HP7% or MP7% santa boots :o So hurry up and collect those lightbulbs ;)

PvP is also an important aspect, so every hour the pvp mode will switch from off to on or on to off, check the setting using /mapinfo -> Attack Restrictions -> PvP Mode

 

For Banana we are bringing the first festive holiday event, with some stuff the same as golden era, you'd sure don't want to miss out on this opportunity in banana either!

Almost everything is the same as from the Golden Era with tradeable bulbs, pvp mode changing, etc etc...

Except for the reward which will bring you a Santa Cape instead of Santa Boots. We've also thought about the first completer, and he can get a whopping HP21% or MP21% santa cape, so go go go! you're already one light bulb behind ;)

 

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Also keep an eye on our cash shop as we'll bring you festive discounts for the holidays as well as some festive awesome looking items !

Or... if you're lucky... you might find one of the new special treats as an event reward ;)

 

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Patch Notes:

* Added: X-mas 2014 - 1h PvP-mode change interval on xmasworkshop - ranked monsters in xmasworkshop

 

* Fixed: Hat & Cap Salvaging/Enchanting display of "cannot be salvaged/enchanted"
* Fixed: Manufactured color transition when upgrading DK armors to +15

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manu berk w is still maxed at 180%

Ettin camp/stalker den still hasnt been balanced

Earth ele neck is incomplete

koreans/args still using speeders

enchanting tier list is incorrect (includes knight+capes) both of which are not enchantable correctly.

corpse bug still exists

people are allowed to scam left and right (Munin............)

Just some of the things that have been issues for weeks now that could require some attention i think. Rudolph quest is.... cute. But there are problems a tad bit more important than adding fruit quests that actually harm pvp rather than promote it.

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manu berk w is still maxed at 180%

Ettin camp/stalker den still hasnt been balanced

Earth ele neck is incomplete

koreans/args still using speeders

enchanting tier list is incorrect (includes knight+capes) both of which are not enchantable correctly.

corpse bug still exists

people are allowed to scam left and right (Munin............)

Just some of the things that have been issues for weeks now that could require some attention i think. Rudolph quest is.... cute. But there are problems a tad bit more important than adding fruit quests that actually harm pvp rather than promote it.

 

Plus bugged dmg when hit a character in movement.

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Hauberk W: this issue will be resolved in the next reboot (scheduled on Friday) or next game update.

 

Ettin camp/stalkers den: The balancing is still being worked on, additional code is required to balance these maps into the game. A balance for them is expected mid January 2015.

 

Earth pro/ele neck: These necklaces reduce damage and are indeed rather "incomplete" and we feel community feedback is required to finish off the necklaces and decide on having a reduced SP drain or a reduced AB effect (lose less endu). If you have feedback or a suggestion regarding it, we'll gladly listen and take a look into the possibilities.

 

Koreans/args using speeders: Speeders aren't allowed, if you can capture one on video or have a GM attend a speeding in progress, we'll make sure his speeding ticket for going over the maximum allowed speed arrives very fast. We, as staff, do not actively scout the game to find speeders, so reporting them is an important first step! - if you get robbed and don't report it to the cops, nothing will happen, same goes in Nemesis, if there's an issue, just report it through our support ticket system and we'll look into it.

 

Corpse bug: That's a broad term, if you could be specific about what kind of "corpse bug" it is and possibly how to reproduce it, then we could take a look into it and resolve the issue.

 

People are allowed to scam: No, people aren't allowed... yet again, we're not actively looking for scammers, thus reporting them is important so we notice and look into the issue. -- Also a reminder: when people suggest 3-way trade (trade DM+5 for GiS crit5 with person A to then trade GiS crit5 for a GBH with person B is a VERY BAD DEAL and should NEVER be done! I've seen people attempt such scams and you should use your common knowledge and not fall for tricks like that. We CANNOT and will not prevent or fix your own stupidity!

 

It's been an issue for weeks: Okay, that can happen, and we're sorry for your trouble... but once more, without reporting it to us, we would not be aware of the issues. We test as much of the features we add as we can, yet our testing resources are limited as most testing requires an extensive amount of people to test, which we do not have available and when asking the community to help out, only a hand full of loyal and great testers show up... the other 195 players just keep doing their thing and complain all day that there are bugs. We're not afraid to admit there are bugs, because we know there are... but if we find one, we smash it with a GBH so it dies, and stays dead! :)

The plus DMG: this is indeed an issue that's been in for some time, we looked into it in the past and will look into in again in the near future, but it doesn't have a high priority compared to other issues.

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All of the above issues have been reported via tickets or direct contact with gms by the core of our guild.

 

Earth necks should be exactly ip/ie necks. Earth protection=25% ma and 50% resist to both sp and armor break. Eearth ele= 50% ma and 100% resist effect. Even if these necks were changed to be like this they still aren't as good as efreet or IE neck. So i wouldnt think it would be a big deal to just complete them.

 

Speeders seem to have slowed down over the last 2 weeks. But still seen some random koreans using. As far as recording it, i cant be bothered to run a program that slows down helbreath even more than it already is. So maybe a method of detection on staff's part would be the best way to deal with that. We all known for years its hard to catch pullers/speeders on cam as it happens during the most random times.

 

Corpse bug has been worked on over the last few weeks it seems it has got better but still bugs out sometimes. Example: killing 1 gg in a pit and once it dies the body stands back up as if it were alive and u cant jump on the corpse (drop.) This fake corpse now starts attacking you once the new gg spawns, but you cant see the correct monster without going off screen to "reset" the corpse. This bug occured in legion+olympia always, but never in nem2.

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Earth necks: both AB and SP resist are OP compared to ice neck, efreet or air neck given that IE resists freeze and efreet/air doesn't resist anything, they just reduce their specific elements. combine an earth ele with ma 80% set and mages can't hurt you at all because AB the ma set is impossible now. Or swap it for a massive MR set and you'll never be hit, yet mages can't do anything against you. This renders mages totally useless against such players.

 

About the speeder, yeah sure... if your neighbour is stealing and you tell it to the police, they'll ask for evidence... and you're just refusing to install a camera, so can't deliver evidence... so you can't get your neighbour arrested either. We have anti-speeding and speed detection methods, but as I said before, we're a passive law enforcement as we don't have the resource for an active law enforcement who looks for speeders and scammers and ek lamers and rule breakers all at the same time. If the community puts some effort to provide more solid evidence or just get a GM to witness it, then that helps in bringing justice, otherwise it becomes very hard to catch the rule breakers.

 

Corpse Bug: ok, that explains it. It is an issue which also existed in neme2 but in a much lower frequency. Likely there is an issue where one creature dies and respawns using the same slot in the global creature array. I'll take a look into it, but it's not a high priority issue as it's not game breaking. (just annoying)

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so take earth protection out of the game, and make earth ele 50% resist. And imo IE neck is still way better resist to have as EVERYONE can cast blizz and only a portion can esw. I could see how 100% resist could destroy 1 vs 1 pvp as well though. Also Ie neck is wayyyy less rare than earth necks.

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so take earth protection out of the game, and make earth ele 50% resist. And imo IE neck is still way better resist to have as EVERYONE can cast blizz and only a portion can esw. I could see how 100% resist could destroy 1 vs 1 pvp as well though. Also Ie neck is wayyyy less rare than earth necks.

 

That's the purpose of IE necks, less rare than earths as the spell is far more common. But that shouldn't result in the rarer neck to be OP and fully block the power of the rare spell. If both necks would simply take away the "side effects" then only DMG remains, and comparing blizz to ESW dmg against its rarity would result in blizz being OP compared to ESW as ESW is such a rare spell and damage-wise is only slightly better than blizzard.

 

A 25/50% (pro/ele) resist against SP and AB for earth necks would be far less OP than a 50/100% or a "none"/100% (ice pro/ele).

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Yes but the only reason these ie necks are less rare is because the of frequency of them being hunted. If the neck didnt suck right now, people would have already hunted many of them. At the time its only rare cuz there is no point to try earth drags. So essentially there should be more earth necks than ie (we got earth ele neck in 2 dragons and 0 IE necks out of hundreds of IW.) I agree with u taking the 100% side resist is too much (only because it destroys 1 vs 1 pvp.) During team fights it wouldnt be as OP as you say due to mages casting blizz+HF (2 most popular spells.) So compromise and make the EP do 25% resist and Earth ele do 50% resist. Seems like it would be balanced thing to do.

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this happens when you let a monkey sit on the throne of power, example? when u let someone administrate a game server like helbreath when he doesnt know nothing about the game mechanics and doesnt even PLAY (playing is how any person can understand IN FULL a game via success and fail, coding and numbers doesnt help u if u are a noob, they help if you ALREADY have KNOWLEDGE about the game)

 

about pullers: there should be a GM staff who are 100% dedicated to catch pullers and speeders while invised (using /setinvi 1 command) and those persons SHOULD NOT be farjat or white as they dont understand the game mechanics (farjat himself doesnt even like PVP lol... again: monkey on throne)

 

EVEN IF A GM STAFF is added to catch cheaters OR players personally record the puller and report him, GMs wont ban the cheater if he bought or paid $$$$$$$$$ (real cash) for items or services as obviously they would stop getting $$$ income

 

a real nemesis 2 example:

 

guy spent 5k usd on items, he pulled while we were recording, we reported and guess what answer we got from white? "he didn't pull" LOL!!!

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It's true, neither me or Farjat have great experience in PvP. that is exactly why we have staff like KenZo and The Dragon who have great experience in PvP'ing and extensive & recent in-game experience from playing and being part of the community.

Their advice, as well as the advice of all other staff members, is taken into account and their voices have a great weight in the decision making of what'll be added, removed or changed in the game.

 

Pullers are indeed a problem, we have insufficient staff to monitor every corner of the game 24/7 for possible pullers. That's exactly why we have 2 very important features in place, one being the anti-puller system in-game which will keep anyone who pullers an additional 20 seconds in-game after actually pulling the plug. Perhaps this 20 seconds isn't sufficient or perhaps too much, that's exactly why we like to hear your voice and your opinion and idea about it, but if you're not telling us that 20 secs is not enough, is too much we wouldn't know. The second feature is the ticket system, catch them on-tape or have a GM monitor it and simply report it in our ticket system, it is by far the BEST way to reach the ENTIRE staff of both banana AND the golden era! Use it and we ensure you get a response from us. We've seen many people complain about the issue, but zero reports in our ticket inbox... Reporting is important, the more people that report the same bug abuser or cheater, the better we can judge the logs and facts recorded on video.

 

If we were hungry for cash, we would sell permanent devastators in our cash shop for 10k USD and people would buy them... Luckely we're not doing that, and here is just a single fact about a "buyer"...
0JESMwf.png

I'll let that image speak for itself... We do NOT tollerate rule breaking and ban people REGARDLESS of how much money they've spent in our cash shop. Buying does not make you immune to the rules.

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We gave up on the pullling crap 8 years ago. we know you wont do anything about it. Just try to fix what you can (my entire list of stuff in this thread is still broken months later)

 

 

manu berk w is still maxed at 180%

Ettin camp/stalker den still hasnt been balanced

Earth ele neck is incomplete

koreans/args still using speeders

enchanting tier list is incorrect (includes knight+capes) both of which are not enchantable correctly.

corpse bug still exists

people are allowed to scam left and right (Munin............)

Just some of the things that have been issues for weeks now that could require some attention i think. Rudolph quest is.... cute. But there are problems a tad bit more important than adding fruit quests that actually harm pvp rather than promote it.

Seem you fixed the manu berks.... whooptie doo.

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We gave up on the pullling crap 8 years ago. we know you wont do anything about it. Just try to fix what you can (my entire list of stuff in this thread is still broken months later)

 

 

manu berk w is still maxed at 180%

Ettin camp/stalker den still hasnt been balanced

Earth ele neck is incomplete

koreans/args still using speeders

enchanting tier list is incorrect (includes knight+capes) both of which are not enchantable correctly.

corpse bug still exists

people are allowed to scam left and right (Munin............)

Just some of the things that have been issues for weeks now that could require some attention i think. Rudolph quest is.... cute. But there are problems a tad bit more important than adding fruit quests that actually harm pvp rather than promote it.

Seem you fixed the manu berks.... whooptie doo.

 

It's true that the majority of that list isn't implemented or fixed yet. Part of it is still under discussion and other parts take much more time to develop.

Also if you noticed, there was a period of Holidays like Christmas and New Year, most people celebrate these days and so do I... that's why development has been stalled for the past month.

You're talking about it being broken "months" later... we're exactly... well, less than 1 month later since you reported the issues... that one month, not monthS :)

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