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tristan

Sharp, Ancient And Righteous Weapons

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Hello,

I have the following question about Sharp and Ancient weapons.

 

I did a little research, and sites with Helbreath info say mainly two different things about those weapons stats.

 

1st option

Sharp and Ancient weapons give +1 and +2, respectively, to the min and max damage. Same for righteous weapons, but with a +5 limit based on the char reputation.

 

Example:

 

Giant Sword:

2D11+3 (5~25)

 

Sharp Giant Sword:

2D11+4 (6~26)

 

Ancient Giant Sword:

2D11+5 (7~27)

 

Rightoeus Giant Sword (with +5 dmg added based on char's reputation):

2D11+8 (10~30)

 

2nd option

Sharp and Ancient weapons give +1 and +2, respectively, to the max dice damage. Same for righteous weapons, but with a +5 limit based on the char reputation.

Example:

 

Giant Sword:

2D11+3 (5~25)

 

Sharp Giant Sword:

2D12+3 (5~27)

 

Ancient Giant Sword:

2D13+3 (5~29)

 

Rightoeus Giant Sword (with +5 dmg added based on char's reputation):

2D16+3 (5~35)

 

 

 

So, here in Banana server, what is the true option about those stats?

 

 

Thank you for your time.

 

Regards.

 

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For Sharp and Ancient the damage is added to the dice roll, so your 2nd option.

 

For righteous is comes down differently, the max bonus damage gained is +10 damage (not +5). This damage is added in a later stage of the calculation and not directly to the dice/throw/roll (which benefit from the weapon user's STR stat to increase the damage even further).
A +1 damage is gained for each -10 (10 negative !) rep of your ENEMY (not yourself !). -- this has been in since v1.42 of Helbreath original versioning (in other words, VERY LONG !).

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But I think not much of players have negative reps, which also means that righteous weapons are barely useful. Will there be at least a slight tweak to righteous weapon's additional damage according to reps?

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But I think not much of players have negative reps, which also means that righteous weapons are barely useful. Will there be at least a slight tweak to righteous weapon's additional damage according to reps?

 

I doubt that... It's only because people behave like this and don't use /rep- very often and collect more rep+ and are deadly afraid to PK, kill guards or unicorns that righteous has "barely any use". I've seen in the past that a collaboration of the community can make life of a rep-dependant weapon user very hard in terms of keeping the rep up. It's only a matter of "will" to make righteous items useful ;)

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Does the righteous added damage works on townmates, too?

 

Yes, it acts regardless of nations. If the enemy has negative rep, you deal more damage.

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I heard in-game that ancient weapons are modified on nemesis/banana, so they add +4 dmg instead of +2. Is that true?

 

No, no such thing is true. If such a change would take place, it would be announced in an official update. But no such thing was made, and we're not planning to make a change to ancient either.

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I heard in-game that ancient weapons are modified on nemesis/banana, so they add +4 dmg instead of +2. Is that true?

 

No, no such thing is true. If such a change would take place, it would be announced in an official update. But no such thing was made, and we're not planning to make a change to ancient either.

 

 

Ok! Thank you for your response.

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