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locke

Tamed Mobs/summons And Dc

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Basically, if you have a number of tamed mobs (lets put 5 as an example) and you DC or log out, when you reconnect those tamed mobs are still tamed but not associated to you anymore. Meaning:

 

1. They automatically become wanderers

2. They do not respond to commands (assist, hold, follow, etc)

3. You can tame another 5 Mobs, even though you can still see the previous 5 as "Friendly"

 

This is particularly annoying when you are taming DEs for instance, because if you DC then by the time you are able to log in again your pit is basically *censored*ed because the tamed DEs that you had are now scattered through a huge map like TOH.

 

The exact same thing happens with summons. You can create 5 summons, log out, log in, create another 5, log out, log in... ad infinitum.

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This mechanic was kept from the original korean design of summons losing ownership (and eventually dying off).

The same applies to tamed mobs, when the mobs tamed timer runs out, it'll turn hostile again and return to its pit.

 

Although tamed mobs should fight other hostile mobs on their own if they lost their owner. They should act on their own, but just be on your side until their tamed timer runs out.

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The same applies to tamed mobs, when the mobs tamed timer runs out, it'll turn hostile again and return to its pit.

 

Usually they won't return to pit. Not sure if it's a flaw in code or they just get stuck in map. Going around toh3 and finding those 5 DEs missing from the pit is pain in the *censored*...

This also happens on recall/change map I think.

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True. If this is the intended behavior it would be nice to at least be able to see where your tamed mobs are on the mini-map (as you do whhen you are in party) to at least track those *censored*ers after they are gone.

 

But then again, if the mobs is no longer associated with you it probably wouldn't appear on the mini-map either if this feature existed.

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True. If this is the intended behavior it would be nice to at least be able to see where your tamed mobs are on the mini-map (as you do whhen you are in party) to at least track those *censored*ers after they are gone.

 

But then again, if the mobs is no longer associated with you it probably wouldn't appear on the mini-map either if this feature existed.

 

Exactly, once a player changes map or loses connection the association is gone and can't be restored.

 

Perhaps the behavior would be validated again for summons to see why they run away from their pits. Perhaps they run away and get stuck somehow and can't return to their pits...

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