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WhiteFang

Game Update 30/10/2013

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Let's all celebrate the Halloqueen !

 

Here are the update notes:

 

We've been fixing bugs and updated the game as next:

- Max majestics a player can earn has been increased from 200 to 1000.

- New Map event map added for Halloween 2013

-- Pits: Orc (40), Zombie (25), Skeleton (20), Cyclops & HH (7 each), Giant-Plants (15), Beholder (5), MasterMage-Orc (3)

-- Map Roaming: Liche (10), Demon (1)

-- Ramdom Mob Generator equal to d4 (Includes twins)

-- Map Effects: Different effect zones torture the different pits in the event map ranging from 30 sec for high-level pits (beho and MMO) to 2 minutes for other pits. Central area is guarded by Ice effect shot by the event NPC every 3 minutes.

-- Global Effects: Black Dragon effect fires every 5 minutes

-- Ramdom Portals: 1 portal spqwns at 4 possible random positions and changes position or destination every 2 Minutes.

- New NPC added for Halloween 2013

-- Roams in the central area of the event map

-- Neutral to any side and does NOT fight anyone or anything.

- New Monster Ranks Added: Veteran, Elite, Captain, Champion, Legendary. Each rank is stronger then its normal counter part.

-- Veteran: 20% stronger in Health, Hit Damage, Magic Resist, Magic Absorption. 10% more exp. 1% chance for increased primary drop rate. Yellow/Golden Color* [Hits harder and is strong against magic but has low defense]

-- Elite: 40% stronger in Health, Hit Damage, Magic Hit Ratio, Defense Ratio, Magic Resistance. 20% more exp. 2% chance for increased primary drop rate. Green/Cyan Color* [Hits harder and has more defense but is weak to magic]

-- Captain: 60% stronger in Health, Hit Ratio, Magic Hit Ratio, Defense Ratio. +1 Increased Attack Range. 30% more exp. 3% chance for increased primary drop rate. Blue Color* [doesn't hit very hard but is hard to beat]

-- Champion: 80% stronger in Health, Hit Damage, Hit Ratio, Magic Hit Ratio, Magic Resist, Magic Absorption. +2 Increased Attack Range. 40% more exp. 4% chance for increased primary drop rate. Purple/Magenta/Pink Color* [Hits hard but has low defense]

-- Legendary: 100% stronger in Health, Hit Damage, Hit Ratio, Defense Ratio, Magic Hit Ratio, Magic Resist, Magic Absorption. +3 Increased Attack Range, 50% more exp. 5% chance for increased primary drop rate. Red Color* [has no weaknesses]

* Not all colors show off in a decent fashion on each monster due to their natural coloring.

- New event quest added: Entering the event map (Taken in CH. 1 quest, repeatable and required to enter the event map as it contains a teleportation as reward)

- New event quest added: Obtain the event item (Taken from event NPC in the event map. 1 quest, single completion only). Easy mode for N/S event reward.

- New event quest CHAIN added: Kill each type of monster in the event map and collect event items (10 quests, 9 are solo and 1 is party. Quests are repeatable)

- New event quest CHAIN finale added: Kill a twin in the event map and collect event items (1 party quest, reward is a STATTED event item HP or MP 7% light or strong. Can be worn by both warriors and mages. Single completion only)

- 1 portal spawns at 10 possible random places in middleland granting alternative access to the event map. Portal moves position every 10 minutes.

- New Quest Objective Added: Ranks can now be used as an objective and will require the player to kill that specific rank of monster. This will be shown accordingly in the quest objective stating for example "Kill 10 Veteran Zombie" where Veteran indicates the required rank to kill. Killing any other rank will NOT progress the quest.

- Taming now allows up to 10 players to collaborate in taming a single monster (This was 6)

- Taming monsters with higher ranks then their normal version and their taming % equal or below 50 require more Control %

-- Veteran: +10% of their minimum %

-- Elite: +20% of their minimum %

-- Captain: +30% of their minimum %

-- Champion: +40% of their minimum %

-- Legendary: +50% of their minimum %

- Taming monsters with higher ranks then their normal version and their taming % above 50 requires more Control %

-- Veteran: +25% flat on top of their current control %

-- Elite: +50% flat on top of their current control %

-- Captain: +75% flat on top of their current control %

-- Champion: +100% flat on top of their current control %

-- Legendary: +125% flat on top of their current control %

--> Example: Demon requires 90% taming. Veteran Demon would require 115% (90+25) taming, so a tamer with 90% can initiate the taming, but needs a second tamer with 25% taming or higher or multiple other tamers who together make 25% taming. To tame a Legendary Demon one would need 215% taming to control it, so a tamer with 90% can initiate it and then he needs another 125% from other tamers to control it. If the initiating tamer would be 100% taming, he would only need another 115% as he already tamed 100/215 for the monster. To control the legendary demon you'd need a minimum of 3 tamers. Keep in mind that a Legendary Demon would have TWICE the power of a normal demon.

-- Example 2: Stalker requires 70% taming. Veteran Stalker would require 95% (70+25), so if you're 95% or higher taming you can solo-control a veteran stalker. But if you're below 95% (let's say you're 80%) you'd need a second guy to assist you in taming it. (someone with 15% in this example)

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Hi ,what do u mean by single completion and after the event, the statted item will be deleted?

 

Single Completion means you can only complete the quest ONCE per character.

 

The rewards will be there permanently, they will NOT be deleted.

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