chechoo 0 Report post Posted October 16, 2013 I just read this in helbreath USA: Manufactured WeaponsEven though some weapons which can be manufactured are also available at the Blacksmith, the two versions are different. Manufactured weapons have a different color, have no minimum level limit, and their maximum endurance is that of their normal counterpart * completion % / 100 (rounded down). They can be upgraded to +10 instead of +7. Manufactured melee weapons have the following properties: When the weapon’s completion % is above 100%, it adds a bonus to hitting probability on criticals of completion % – 100. When the weapon’s completion % is above 100%, it has a minimum damage cap of minimum damage dice roll + (completion % – 100) / 20 (rounded down). Thus, a 200% completion weapon has a minimum damage 5 points higher than its normal counterpart. When the weapon’s completion % is below 100%, it has a maximum damage cap which is the maximum damage dice roll. This may seem redundant, but the way damage caps apply is explained here. Manu here works like this too? Share this post Link to post Share on other sites
Moha 0 Report post Posted October 16, 2013 Ofcourse not, in HB usa having a 200% BBH +3 ( it is safe to +3 ) would be like a BBH+8. That seems to work there since theres tons of ESW, cancel,sb, etc etc. Share this post Link to post Share on other sites
aengis 0 Report post Posted October 16, 2013 actually yes, the min damage bonus for each 20% more than 100 is active... and no moha, its not like a +8, since the max dmg never goes up for being manufno idea about the hp Share this post Link to post Share on other sites
letrita 0 Report post Posted October 16, 2013 manu items have higher hp and dmg than BS items when they are close to 200% not sure how much though Share this post Link to post Share on other sites
Moha 0 Report post Posted October 16, 2013 I'm just saying whatever HBUSA decided to do with manu could maybe fit in a 10+ year server full of rares. Share this post Link to post Share on other sites
aengis 0 Report post Posted October 16, 2013 moha and im talking about the actual configuration of nemesis files confirmed by white several times in this forum Share this post Link to post Share on other sites
chechoo 0 Report post Posted October 18, 2013 moha and im talking about the actual configuration of nemesis files confirmed by white several times in this forum What about armor? do they have any bonus? Share this post Link to post Share on other sites
Juno_NH 0 Report post Posted October 18, 2013 apart from endurance and added merien slots? i'm not sure. probably gains similarly as the equation for damage increase on manu weapons. Share this post Link to post Share on other sites
chechoo 0 Report post Posted October 18, 2013 apart from endurance and added merien slots? i'm not sure. probably gains similarly as the equation for damage increase on manu weapons. Weapons gets this too and also damage and HP bonus, thats why im asking. Share this post Link to post Share on other sites
~farjat 0 Report post Posted October 18, 2013 I just read this in helbreath USA: Manufactured WeaponsEven though some weapons which can be manufactured are also available at the Blacksmith, the two versions are different. Manufactured weapons have a different color, have no minimum level limit, and their maximum endurance is that of their normal counterpart * completion % / 100 (rounded down). They can be upgraded to +10 instead of +7. Manufactured melee weapons have the following properties: When the weapon’s completion % is above 100%, it adds a bonus to hitting probability on criticals of completion % – 100. When the weapon’s completion % is above 100%, it has a minimum damage cap of minimum damage dice roll + (completion % – 100) / 20 (rounded down). Thus, a 200% completion weapon has a minimum damage 5 points higher than its normal counterpart. When the weapon’s completion % is below 100%, it has a maximum damage cap which is the maximum damage dice roll. This may seem redundant, but the way damage caps apply is explained here. Manu here works like this too? Since USA never got source code to modify it. And since we got same source code base. And since if i am not wrong we never touched it Yes. probably exactly same settings. white will confirm... Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted October 18, 2013 I just read this in helbreath USA: Manufactured WeaponsEven though some weapons which can be manufactured are also available at the Blacksmith, the two versions are different. Manufactured weapons have a different color, have no minimum level limit, and their maximum endurance is that of their normal counterpart * completion % / 100 (rounded down). They can be upgraded to +10 instead of +7. Manufactured melee weapons have the following properties: When the weapon’s completion % is above 100%, it adds a bonus to hitting probability on criticals of completion % – 100. When the weapon’s completion % is above 100%, it has a minimum damage cap of minimum damage dice roll + (completion % – 100) / 20 (rounded down). Thus, a 200% completion weapon has a minimum damage 5 points higher than its normal counterpart. When the weapon’s completion % is below 100%, it has a maximum damage cap which is the maximum damage dice roll. This may seem redundant, but the way damage caps apply is explained here. Manu here works like this too? Since USA never got source code to modify it. And since we got same source code base. And since if i am not wrong we never touched it Yes. probably exactly same settings. white will confirm... Part I can confirm.... part I need to deny... Confirmed: - Manu'ing was never touched on that part - It indeed has the same effect as stated by the OP - We indeed got the same source base Denied: - USA has sources codes since January 2013 purchased from someone (or at least had a deal standing) Share this post Link to post Share on other sites
chechoo 0 Report post Posted October 18, 2013 I just read this in helbreath USA: Manufactured WeaponsEven though some weapons which can be manufactured are also available at the Blacksmith, the two versions are different. Manufactured weapons have a different color, have no minimum level limit, and their maximum endurance is that of their normal counterpart * completion % / 100 (rounded down). They can be upgraded to +10 instead of +7. Manufactured melee weapons have the following properties: When the weapon’s completion % is above 100%, it adds a bonus to hitting probability on criticals of completion % – 100. When the weapon’s completion % is above 100%, it has a minimum damage cap of minimum damage dice roll + (completion % – 100) / 20 (rounded down). Thus, a 200% completion weapon has a minimum damage 5 points higher than its normal counterpart. When the weapon’s completion % is below 100%, it has a maximum damage cap which is the maximum damage dice roll. This may seem redundant, but the way damage caps apply is explained here. Manu here works like this too? Since USA never got source code to modify it. And since we got same source code base. And since if i am not wrong we never touched it Yes. probably exactly same settings. white will confirm... Part I can confirm.... part I need to deny... Confirmed: - Manu'ing was never touched on that part - It indeed has the same effect as stated by the OP - We indeed got the same source base Denied: - USA has sources codes since January 2013 purchased from someone (or at least had a deal standing) But, do we have this bonus or not? armors has bonus? how much? Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted October 18, 2013 I just read this in helbreath USA: Manufactured WeaponsEven though some weapons which can be manufactured are also available at the Blacksmith, the two versions are different. Manufactured weapons have a different color, have no minimum level limit, and their maximum endurance is that of their normal counterpart * completion % / 100 (rounded down). They can be upgraded to +10 instead of +7. Manufactured melee weapons have the following properties: When the weapon’s completion % is above 100%, it adds a bonus to hitting probability on criticals of completion % – 100. When the weapon’s completion % is above 100%, it has a minimum damage cap of minimum damage dice roll + (completion % – 100) / 20 (rounded down). Thus, a 200% completion weapon has a minimum damage 5 points higher than its normal counterpart. When the weapon’s completion % is below 100%, it has a maximum damage cap which is the maximum damage dice roll. This may seem redundant, but the way damage caps apply is explained here. Manu here works like this too? Since USA never got source code to modify it. And since we got same source code base. And since if i am not wrong we never touched it Yes. probably exactly same settings. white will confirm... Part I can confirm.... part I need to deny... Confirmed: - Manu'ing was never touched on that part - It indeed has the same effect as stated by the OP - We indeed got the same source base Denied: - USA has sources codes since January 2013 purchased from someone (or at least had a deal standing) But, do we have this bonus or not? armors has bonus? how much? Can't you read? "confirmed: it indeed has the same effect as stated by the OP". For the people who can't read: Yes, what the OP has posted is indeed what is applied in nemesis and has been since helbreath v1.34 Share this post Link to post Share on other sites
chechoo 0 Report post Posted October 18, 2013 Excuse me white, i wasnt being aggresive, i just dont understand some things of english and dont know what OP is. I can read, I can try to understand, but if I dont understand, I can only ask again. Sorry for bothering you, didnt know you were that aggresive with people, if you dont have patience for people you should stop answering, is better than acting like that... And probably ban in 3.. 2.. 1.. Becuase thats the only solution for everything here when you get attacked by GM and say something. Share this post Link to post Share on other sites
chechoo 0 Report post Posted October 18, 2013 PD: I still dont know what OP is. PD2: Cant edit posts from cellphones. Share this post Link to post Share on other sites
Moha 0 Report post Posted October 18, 2013 Original post Share this post Link to post Share on other sites
letrita 0 Report post Posted October 18, 2013 so a 200% manu bbh would deal 10~29 to S/M instead of the original dmg to S/M which is 5~29. is that what is meant? Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted October 18, 2013 OP = original post or poster depending on the context. Share this post Link to post Share on other sites
chechoo 0 Report post Posted October 18, 2013 Thanks guys, really, never heard about that XD Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted October 19, 2013 Thanks guys, really, never heard about that XD it is one of the most common abbreviation in online communities, used on MANY forums and around reddit as well... Share this post Link to post Share on other sites
Agustin 0 Report post Posted October 19, 2013 i thought OP was overpowered, Share this post Link to post Share on other sites
~JingGM 0 Report post Posted October 19, 2013 i thought OP was overpowered, It can be both. Depends on the context. Share this post Link to post Share on other sites