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WhiteFang

The Next Big Update, What Do You Want?

The next big update, what do YOU want?  

45 members have voted

  1. 1. The next big update, what do YOU want?

    • PvP Expansion: PvP Tournament System with Ranked PvP and more PvP-like "mini" games.
      22
    • PvE Expansion: Delve deeper into the Golden Era with World Quests to unlock the Golden Dragon and its lair full of secrets.
      23


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when finish poll?

 

when the next update?

 

 

I'm anxious to see

 

At this point 42 people voted and it's a draw. So we'll do NEITHER update !!!

 

No I'm joking lol :p you got scared right? :D

 

Anyway, I won't really "close" the poll, but I do like to say that throughout the poll PvP always had the overall majority of votes and PvE always go back up to the PvP but really never topped over it with a big leap.

 

So I think we can draw the conclusion that PvP will be the next big thing coming along.

Initially you can expect PvP Tournaments as a first stage of the update, it'll allow us to make tournaments as desired in a similar fashion as we can make summon events as we desire.

The PvP ranking system is something that'll follow after that, or perhaps a twist of PvE inbetween could be added, or just a mix of both to bring something everyone likes. :)

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just some ideas for pvp tournaments:

A)1 vs 1; 2 diferent branches-ares vs ares and elvs vs elvs with a common final champion but boh get same prize for being the champ of their city, and a "simbolic" extra to the winner
B) mages vs mages, warriors vs warriors, same as A (maybe a 3rd tree for Bmages)
C)FFA but diferent arena for each city, without being able to see the nick, so guilds cant work together ( can add random monsters)
D)guild representatives... each guild can chose up to 2 characters to fight ( guild must be lvl 3 or 4 min), then fight both citys together (if some1 won A or B, they have a free pass even if they have no guild)
E)low lvl => ffa between lvls 60-69/70-79/80-89/90-100/101-110/111-120 ( free choice of weapons, but bs armor/manuf armor, no stated armors , rings, angels, necks or gems)

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just some ideas for pvp tournaments:

 

A)1 vs 1; 2 diferent branches-ares vs ares and elvs vs elvs with a common final champion but boh get same prize for being the champ of their city, and a "simbolic" extra to the winner

B) mages vs mages, warriors vs warriors, same as A (maybe a 3rd tree for Bmages)

C)FFA but diferent arena for each city, without being able to see the nick, so guilds cant work together ( can add random monsters)

D)guild representatives... each guild can chose up to 2 characters to fight ( guild must be lvl 3 or 4 min), then fight both citys together (if some1 won A or B, they have a free pass even if they have no guild)

E)low lvl => ffa between lvls 60-69/70-79/80-89/90-100/101-110/111-120 ( free choice of weapons, but bs armor/manuf armor, no stated armors , rings, angels, necks or gems)

 

 

 

Good ideas for making actual tournaments. All this should be within the possibility of the system that I'm building.

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Voting PvP with the hope that tournaments will include low-level events. Maybe an NPC in command hall that can teleport to arenas when enough people queued...

 

Nice work!

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Voting PvP with the hope that tournaments will include low-level events. Maybe an NPC in command hall that can teleport to arenas when enough people queued...

 

Nice work!

 

Initially events will be created by GMs. In the second stage where pvp ranking is introduced we'll see this "queue" thing appear where you would queue up to find an opponent which matches close/near your rank and fight him in order to gain rank points and get a higher and higher ranking score in order to become the #1 PvP'er in the server at the certain aspect (1v1, 2v2, ....) of the PvP matchmaking.

 

Low Level events will sure be part of it, we can set any kind of limitations towards levels, items etc etc... The flexibility of the pvp tournament system will be endless and it'll bend in any kind of direction we desire or you can think of with each event being unique in its own way and having a theoretical infinite amount of combinations of settings to bring you a different experience each time a pvp tournament is hosted.

 

Also the tournaments will bring a new Game Server where we solidly host a shared map between the two nations and all virtualizeable maps for tournaments.

That is to keep complexity and cross-server information exchange to a minimum.

From within the shared map you'll be able to access everything related to PvP Tournaments and the future PvP Ranking stuff from the NPCs inside that map.

They'll allow you to do a number of things such as register/unregister/join pvp tournemant teams, teleport to your fight (if you refused the automated teleport) and allow you to take the rewards from fights. (and in the future also queue up for (ranked) fights in different leagues).

Just said very shortly, they'll allow you to do all PvP tournament related services right there.

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Since most ppl from hb are getting old and cant play much anymore (i imagine at least), i would suggest make some DK pvps (war vs wars and mages vs mages).

Thank You

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Create a Guild Rank System (possibly from a NPC at church) where between guilds arrange "WARS" (even numbers being able to be chosen: 2 x 2, 3 x 3, 5 x 5, 7 x 7) which will increase or decrease each Guild Elo (is a method for calculating the relative skill levels of players in this case Guilds) so Game Guilds can be ranked to know which is the best for the moment (maybe getting a reward for it).

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Create a Guild Rank System (possibly from a NPC at church) where between guilds arrange "WARS" (even numbers being able to be chosen: 2 x 2, 3 x 3, 5 x 5, 7 x 7) which will increase or decrease each Guild Elo (is a method for calculating the relative skill levels of players in this case Guilds) so Game Guilds can be ranked to know which is the best for the moment (maybe getting a reward for it).

 

Nice basic idea, with the pvp tournament system upcoming this can be made very easy as another type of "league" where restrictions to join are guild-based. Or could even keep this for a next big update which'll involve the guild system once more and add this kind of battle stuff as a service to rent, paying GCP and Gold to rent it ;)

 

The (Guild) ELO as you like to call it is another possibility, but wars within guilds shouldn't affect their ELO, I think wars between guilds should affect it. If you beat someone from another guild (and a ranked match ofc!) who is better, you gain ELO for your guild. Those fights between guilds could be 2x2, 3x3, 5x5, or just X vs X as desired.

Except for one thing, we will NOT use ELO in nemesis, we will use Glicko2, which is the advanced version of ELO and adds velocity (aka accuracy of the rank) which'll make rating decrease over time when not playing in ranked matches. This decrement is never offered by ELO and this allows guilds to decay and lose ranks/positions over time rather then staying #1 for months without playing and then finally being beated by a guild who just happen to score little more rating. It's more fair that if the guild doesn't play and another guild does play, that the #1 will swap way faster just because they arn't playing :)

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