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Lets Get Some Rare Spells Too For Us Mages!

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hey guys, most of everything that has been added is beneficial for warriors, but not much mage stuff cept z wand or k wand blah blah. Give us some spells to play around with I wanna test some dmgs XDDDD

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These items along with activations and SB only should be implemented in the latest stage... Otherwise it will be no fun to test at all...

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These items along with activations and SB only should be implemented in the latest stage... Otherwise it will be no fun to test at all...

 

+1

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mr sets and Hp sets (didnt include a hp chain) are making warriors more OP... These spells should get introduced sooner than later now... Or add hp/pa chain to quest 804

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You're all doing more fruitella quests then actually testing things...

 

The number of bug reports is too damn low!

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You're all doing more fruitella quests then actually testing things...

 

The number of bug reports is too damn low!

 

Blame farjat, I say. :P

 

But still, I agree! Beta is for testing, and we need more of it!

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You're all doing more fruitella quests then actually testing things...

 

The number of bug reports is too damn low!

please give us a list of what you'd like us to explore white...

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You're all doing more fruitella quests then actually testing things...

 

The number of bug reports is too damn low!

please give us a list of what you'd like us to explore white...

 

Alot of the packeting has changed which also means alot of already existing parts need to be tested again to ensure they're working fine.

But if you want a list here is some aspects of the game that need testing:

- Guild System (Upgrading guilds, donating contri, ranks, guild WH, WH logs, crusade TP/build point/summoning for other ranks, heldenian flag planting for other ranks, etc...)

- Party System (Interface, dialogs, exp distribution, dots on minimap)

- Drop System (Item generating, for rate itself there is a dedicated phase also)

- Quest System (dedicated phase comming soon)

- Upgrade System (majestics, meriens, xelimas, hero cape upgrading, cape to cape+1 upgrading, safe upgrade to +3, risks on +4 and higher, for rate itself there is a dedicated phase)

- Motion System (running, walking, SP usage, anti-hack, speed-hack checks, response time, ...)

- Chat System (Global chats, town chats, server-wide chats like party and guild, SP consumption on chatting, confuse-language on chatting, ...)

- New Item Effects (Repair Hammer, Booster, armor sex change, premium tickets, town change, name change, reverse spell)

- Monster Display (big spawns showing up on the mini-map)

- Character Status saving (when changing game server or logging out, certain statuses are saved. This should be all statuses except for paralyze, hold-object, sleep and AFK. Additionally invulnerability is added upon teleport if not hit within 10 seconds before teleporting)

- Summon Commands (/tgt, /hold, /free, especially new ones in nemesis like /follow and /assist)

- Item Cooldown (Activation items have individual cooldowns and cannot be re-activated when passing the item if it's still on cooldown)

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