Emke 0 Report post Posted October 27, 2012 (edited) please no drop in safe spot when killed by summons. This area should be safe i think.. sry 4 english.. my bad :D Edited October 28, 2012 by Emke Share this post Link to post Share on other sites
roca1985 0 Report post Posted October 28, 2012 really???? Share this post Link to post Share on other sites
DamaBlanca 0 Report post Posted October 28, 2012 safe zone its against players not summons or monster :D Share this post Link to post Share on other sites
alkaholik 0 Report post Posted October 30, 2012 safe zone its against players not summons or monster :D +1 Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted October 30, 2012 safe zone its against players not summons or monster :D It currently functions this way, but that's not how it's meant to work. If it would be, why arn't there safe zones near pits to go chill and protect from enemies? why only ar border of maps next to the teleporting spots? Simple answer, safe zones are made to allow those players who are connecting to that map to be safe from any harm while their graphics are loading. Back ages ago on windows 95, it took time to load the helbreath graphics and render the map, computers back then wern't so powerful and instant as today (regarding to loading helbreath). That's why safe zones were made, to protect those who are loading their game. Yet over the years people start to abuse safe zones, they camp it, or spawn mass mobs so it's no longer considered safe. With these years computers started getting better and better, faster and faster, resulting in the fact that loading is alot faster and safe zones arn't actually really needed anymore for this purpose. That's why Nemesis is working on a new system regarding safe zones, I've explain this a couple of times before. We're changing safe zones to a safe "buff", where as a player would load into a new map, he's receive the buff for about 10~15 seconds (exact time is not yet determined, needs testing). This buff would be protect the player from any harm, both PvP and PvE. The player is then completely safe to load all data required to start playing in the new map (map data, graphics, rendering, ...). After the buff is gone the player is no longer safe and can be killed by PvP or PvE. Along with this buff there would be an anti-buff too, where as if the player took damage less than 10 seconds before he changes map, he would be like anti-buffed, with this anti-buff active, the player wouldn't be able to receive the "safe zone buff" upon switching maps. This is to keep PvP ongoing, and those who can chase and hit their target, won't be stopped by a map border. Both the safe buff and anti-safe buff are scheduled for v5.41 Share this post Link to post Share on other sites
Emke 0 Report post Posted October 30, 2012 cooll, cant wait new update! :) Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted January 16, 2013 v5.41 is at our doorstep... to give you a sneak peak: The new buff icon (top right) and the visual safe-zone buff (red glow around char) SS from before buff icon development with only a safe-zone buff active (red glow around character) With the upcomming buff icons, you'll be able to CANCEL buffs by right-clicking the icon on-screen. Share this post Link to post Share on other sites
Magn0S 0 Report post Posted February 10, 2013 Thats a good idea... about the Safe-Buffs.. cause safe zones its shit. Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted February 10, 2013 Thats a good idea... about the Safe-Buffs.. cause safe zones its shit. We got safe-buff implemented already, there are however some safe zones that remain, the ones in no-recall maps (like apocalypse maps) remain in place. Share this post Link to post Share on other sites