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tbone

Brainstorming-Medu Bug

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Hey White,

 

For discussion purpose, if you dont mind.

 

What causes the medu bug?

 

I thought when player is hit it causes the "set para flag" = true?

 

Shouldn't this be the same as a normal Paralyse spell?

 

Thx.

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no, the medusa paralyze is different, it's an ability-paralyze, not like a normal one.

 

The bug in the dusa sword is that when you are held by the dusa-effect, and get crit by the dusa sword, you still FLY visually, but immidiately bump back to your original spot as if the FLY never happend.

This causes the client to "bug" most of the time and make it likely impossible to escape the dusa sword once para'ed by it, as your client bugs, even if the dusa runs out or you manage to potentionally escape between 2 para hits of the sword, you can't because your coords are bugged kinda, therefore making death 100% sure by the usage of the sword.

 

2nd, but this is not a bug, the dusa sword is deadly as it can be passed on and on, and on, and on, and on... there's no item-cooldown on it.

 

Therefore, fixing both of these issues makes the sword less over-powered, yet still EXTREEMLY powerfull obviously but more balanced into the game.

 

Also the combo of dusa + xelima with 2 people, dusa fixed and item-cooldown still remains deadly, yet it can only happen once every 20 minutes instead of once every 10 seconds (when passing the items on)

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