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WhiteFang

Helbreath Nemesis V5.37

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Helbreath Nemesis is updated to v5.37 !

 

Please note that in the first 12 to 24h there could take place multiple reboots to resolve or fix things.

 

Update Details:

 

 

New Map-Related & NPC-Related Features:

 

- Dragonia Renewal ! The dragons have re-shapen the entire map, they've created their own special area's for themselfs.

 

- Dragonia Effects: Each dragon has its own area, they dominate their area by using random spells of their area type to try and kill you !

There are 7 types of Dragons/Wyverns, each one of them lives in its own area, each area contains 2 portal pads leading to a next area, 6 of the 7 areas form a big circle around the 7th area.

The Black Dragon lives in the 7th, central area. He spawns a portal in 1 of the 6 other areas, this portal lasts 15 minutes, after that time, the Black Dragon changes his portal to another area.

 

 

- Twin Mage & Twin Warrior: 2 evil Twins have emerged from the depths of the Abaddon's evil prison, they've been sent by the Abaddon to fade in with the followers of Eldeniel and Aresien.

The Abaddon's power is very weak, therefore his creation of Twins forced him to make them weaker than his minor creator (The HellClaw), but yet a Twin is stronger than a Gargoyle.

Twins are scouting Middleland, Dungeon Level 4 but most of all the Dragonia Map as the Dragons seem to be growing in power !

Most twins scout Dragonia, they'll randomly spawn, 1 Mage and 1 Warrior will always come together.

Twins Primary Drop is equal to Gargyoel and Hellclaw drops.

Twin Mage Secondary Drops: Resurrection Wand (MS.10), Resurrection Wand (MS.20), Magic Wand (MS30-LLF), Necklace of Ice Elemental, Ring of Grand Mage, Ring of Arc Mage.

Twin Warrior Secondary Drops: Sword of Ice Elemental, Merien Plate Mail (M), Merien Plate Mail (W), Dark Executor, Necklace of Air Elemental, Ring of Dragon Power, Ring of The Xelima.

 

- Dragons have become more Experienced, when slaying a dragon, the amount of experience gained is increased to surpass the Fire Wyverns Experience !

 

 

 

New Player-Related Features:

 

- The City Hall Officer now offers a new service to combatants who've reached level 180.

In exchange of Contribution Points they can take or retake the Dark Knight or Dark Mage items.

The City Hall Officer has also managed to get a hold of a Dark Mage's Hat, he added the Hat to his services !

 

- The City Hall Officer has been thinking on new Quests for you, you can now take Nizie Party Quest for Druncnian City or the Any Monster Party Quest for Dungeon Level 3

 

- The Shopkeeper has been investigating the Twins, she managed to tame them when using her Taming Whip at 95% Taming along with one more tamer.

Required Skill Level: 95%, Required Tamers: 1.50 (142.5% Taming), Taming Base Time: 210 Seconds.

 

- AFK Status has been added, use /afk inside a building to indicate you're AFK with blue ZZZ's.

AFK Status automatically triggers after 5 minutes of no movement or chatting activity within a building

AFK Status CANNOT be used outside of buildings, it'll only work for GMs outside of buildings.

 

 

 

New Spell-Related Features: - Gandalf the Wizard has visited the Dragons in Dragonia, he has learned a new spell from the Lightning Dragons.

He managed to capture the spell's power into a manual, on his escape back to town from the highly dangerous dragonia area, he has lost this manual !

You should take a look at the Lightning Dragon's or Black Dragon's area to find the Fury of Thor Manual, perhaps one of the Dragons has it?

Required Intelligence: 182, Mana Cost: 155

 

- Gandalf the Wizard extended his knowledge about Poison spells, he managed to Poison Npcs over time.

 

 

 

New Item-Related Features:

 

- Tom the Blacksmith has managed to manufacture 3 new item types: Corrupted, Limited and Fragile items.

Corrupted items expire at the specific date and time, once its time has come, it'll vanish to dust !

Limited items expire after a specific amount of time used, once its time has come, it'll vanish to dust !

Fragile items vanish to dust once their endurance reaches 0 (zero), they're so fragile you can't repair them !

 

 

- Over the many years of Helbreath, Howard has managed to get detailed information about items he has seen passing by in his Warehouse Storage.

He has written down this information and now shares it with everyone. Check your items to find out if Howard managed to get a proper description for them.

 

- The Gail has been exploring the new Dragonia map, he managed to Craft a new Angelic Pendant using the powers of the Illusion Dragon.

Unfortunately he has lost the pendant and one of the Illusion Dragons has eaten !

Slay the Illusion Dragons or Black Dragons to find an Angelic Pendant of Lucidity.

Effect?: +4% Confusion/Illusion Protection for every upgrade level (max +80%)

 

- The Gail has discovered a new way to Upgrade Angelic Pendants, he has spread the secret amongst town members and they managed to upgrade their Angelic Pendants to +20 !

 

- DK Set's Price Value has multiplied by 10. (this involves higher prices to repair !)

 

- DK Helm Endurance Changed to 4k

- DK Armor Endurance Changed to 7.5k

- DK Hauberk Endurance Changed to 3k

- DK Leggings Endurance Changed to 5k

- DK Robe Endurance Changed to 5.5k

- DK Hat Endurance Changed to 2.5k

- DK Chain Endurance Changed to 6k

 

- Poison Weapons now Poison NPCS over time (just as you do with players)

 

- Super Mana Potion's MP increment has been changed from 3D8+130 (133~154) to 4D8+130 (134~164) to be in line with the other mana potions.

 

- Xelima Axe's Shield Strip Rate has been changed to 33%

- War Axe's Shield Stirp Rate has been changed to 20%

- Battle Axe's Shield Strip Rate has been changed to 25%

- Kloness Axe's Shield Strip Rate has been changed to 33%

- All other axe's Shield Strip Rate has been changed to 16%

- Battle Hammer's Armor Strip Rate has been changed to 33%

 

- All Wands/Staff Physical Damage Changed to 2D4+0 (2~8)

- Kloness Esterk's Physical Damage Changed to 2D7+2 (4~16) and 2D8+2 (4~18) - Kloness Axe's Physical Damage Changed to 3D10+1 (4~31) and 3D11+1 (4~34) - Kloness Blade's Physical Damage Changed to 2D13+3 (5~29) and 2D14+3 (5~31) - Black Shadow Sword's Physical Damage Changed to (Large Only) 2D13+3 (5~29) - Giant Battle Hammer's Physical Damage Changed to 3D10+2 (5~32) and 3D11+2 (5~35) - The Devastator's Physical Damage Changed to 5D7+3 (8~38) and 5D8+3 (8~43)

 

- Bound Items such as Hero of Dark Knight/Mage can no longer be traded, dropped, sold or given.

 

- Bound Items that do not belong to you can no longer be equiped.

 

 

 

New Drop-Related Features: - Black Dragon now additionally drops: Ring of The Abaddon, Ring of Arc Mage, Ring of Arc Mage, Fury of Thor Manual, Angelic Pendant of Lucidity, Earth Protection Necklace, Earth Elemental Necklace.

 

- Lightning Dragon now additionally drops: Fury of Thor Manual.

 

- Illusion Dragon now additionally drops: Angelic Pendant of Lucidity.

 

- Earth Dragon now additionally drops: Earth Protection Necklace, Earth Elemental Necklace.

 

- ALL Dragons now additionally drop: GCP Scrolls and Experience Potions. (Black Dragon drops them at a higher level and rate).

 

 

 

Other Features:

 

- Poison Frequency now depends on the Poison Level, PD65 will hit higher and more frequent than PD20.

 

- Map Restrictions are now extended towards the Dynamic Effects (Poison Cloud, Fire Fields, etc).

 

- The /dkset command has been removed, you must use the City Hall Officer's service now.

 

- Duplicate DK Items will be deleted automatically without warning.

 

- GMs can now reach town chat of BOTH towns.

- GM's town chat can be read by BOTH towns now.

- GM's Chat Color has changed to Orange and now also displays in the normal chat history.

- Guild chatting with the @ sign will now be server-wide (just as with ^)

- Party Chat will now be server-wide

- Low HP Warning has changed to warn you when your HP drops below 20% of your max HP.

- Low HP Warning Color has changed to be more noticeable.

- Hunger Notification Color has changed to be more noticeable.

 

 

- Amount Displays are now mostly comma-separated to be clearer.

 

 

 

Bug Fixes:

 

- When running into big monsters (wyverns, dragons and Abaddon), you no longer bump into them.

 

- Gold Item Weight was reduced in the past, but displayed incorrectly causing a visual over-weight.

 

- Same GM and Guild chat messages sometimes didn't reach all legitimate players.

 

- Armor Break that was used by the Illusion Dragon now actually reduces armor endurance.

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We're currently having an issue with the new client.

We're trying to resolve this ASAP.

 

Estimated time to resolve: 1 hour.

 

[edit]

already resolved this issue.

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Muy buen trabajo hicieron con el update. solamente tengo un comentario para hacer, si ahora es necesario tener puntos de contri para poder sacar el dkset una vez que se es lvl 180 (al menos lo pide en este momento), no veo mucho sentido que las barracks sigan estando hasta el max lvl o bien creen una quest especial que de los puntos necesarios para tener el set completo matando dummis. porque sino veriamos muchos goldies (siendo lvl 180) haciendo puntos de contri y es lo que justamente se quiso evitar con las barracks hasta el maximo nivel debido a la gran cantidad de chars ya armados y la dificultad de jugar para alguien nuevo.

 

by google translator

Very good work done with the update.

I have only one comment to make, whether it is now necessary to point out the contribution to dkset once it is lvl 180 (at least the calls at this time) I do not see much sense that the barracks are still up to the max lvl or create a special quest of the necessary points to get the full set killing dummys. because otherwise we would see many goldies (being lvl 180) doing contri points and is just what it wanted to avoid the barracks to the maximum level due to the large number of premade chars and the difficulty of playing for someone new.

 

Regards

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where do find them ?

do they shoot magic?

whats their attack range?

 

Where? ML, D4 (both with low spawn chance) and Dragonia (high spawn chance)

Magic? Yes, the Twin Mage shoots magic to you. The Twin Warrior does not.

Attack Range? Mage has 1 square, Warrior 4 square attack range.

 

Health? Average 4500 Health.

MR? Around same MR as GG and HC (which is high MR)

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if I use amp mages can't decrease My hp?? or they also hit?

 

they'll also hit you physically if you get in their physical range.

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where do find them ?

do they shoot magic?

whats their attack range?

 

Where? ML, D4 (both with low spawn chance) and Dragonia (high spawn chance)

Magic? Yes, the Twin Mage shoots magic to you. The Twin Warrior does not.

Attack Range? Mage has 1 square, Warrior 4 square attack range.

 

Health? Average 4500 Health.

MR? Around same MR as GG and HC (which is high MR)

ty bro , sorry about the questions i really wanted to know , i will check them later today at dragonia then :D

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