Nindax 0 Report post Posted March 21, 2008 Just a suggestion, i remember something like this on an other server I played: The level, stats etc can be adjusted to make it less harder / harder. Criminal Event GM creates a new character called Thief (or something) Thief is lvl 200 and has good warrior stats. Thief wears good items to make it harder Players from the town have to kill the thief The thief can kill players (dont have to if its to hard) (but more PK count = more item drop) When the thief dies, the items that are dropped are the prize items prize items are the items op de character, can be good items or bad items, or lots of special items and 1 or 2 very special items. Can be repeated easily Event is easy to chance from hard to easy and drops can be good or bad. Just a suggestion.. please reply if you like this :) Share this post Link to post Share on other sites
Dimora 0 Report post Posted March 22, 2008 weehaa nais idea but that char needs to be a lvl 330 atleast if he has to fight alone versus entire town :D + both towns have Xelima weapon + ice sword + mages to mim = sure death to anyone here. gotta fix the rules. for example activations not allowed etc. anyway funny idea keep going with new suggestions =) Share this post Link to post Share on other sites
~elguason 0 Report post Posted March 22, 2008 Give to Frost, Hunter, Colo, Skyas and I edited chars and you will see how we own together a hole city! Nice idea btw, i always liked the idea of GMs vs Players. Share this post Link to post Share on other sites
~Hunter[GM] 0 Report post Posted March 22, 2008 This is being planned.... I did it before but on a normal player with normal stats... Now I want to try it with 3k HP :P Share this post Link to post Share on other sites
Willard 0 Report post Posted March 25, 2008 on usa website they have almost same event going, except to stop the players from either town killing him, the GM's can summon players from the enemy town, and monsters as well. Share this post Link to post Share on other sites
Vampyr 0 Report post Posted March 25, 2008 There has to be a system in place that ensures the killer of the charachter gets the item. I can see a mage blizzing from say 6 sqaures away getting a kill, then having a warrior jump the drop and run along his merry way. Share this post Link to post Share on other sites
Nova 0 Report post Posted March 25, 2008 can mix it up the other way to and have a "Man Hunt" kind of thing, were certain amount of people are placed on a map, and GM's hunt those people down and kill all who are participating...last person alive wins prize. Can be a quick event, and there is no question of who wins the items, cause last person alive wins. Or some twist on this Share this post Link to post Share on other sites
Dimora 0 Report post Posted March 25, 2008 howabout if senchi forcelogs me in then? i stood alive tho i was logged out :/ good idea nova ;) i like to turn it the opposite. there could be two ways in one event ;) Share this post Link to post Share on other sites
Nova 0 Report post Posted March 25, 2008 howabout if senchi forcelogs me in then? i stood alive tho i was logged out :/ good idea nova ;) i like to turn it the opposite. there could be two ways in one event ;) lol we would have to make sure the GM's dun use the teleport to person command lol :D or it be over very quick Share this post Link to post Share on other sites
~elguason 0 Report post Posted March 26, 2008 There has to be a system in place that ensures the killer of the charachter gets the item. I can see a mage blizzing from say 6 sqaures away getting a kill, then having a warrior jump the drop and run along his merry way. Lets say the prize go to those who post the Ek or Killing the Criminal. Share this post Link to post Share on other sites
~scatterp 0 Report post Posted June 16, 2008 this has been added to the game already Share this post Link to post Share on other sites