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Found 1 result

  1. ArgoN

    Hp Bar On Large Npc's

    Lately I've been considering the idea that a single player who would like to go hunt alone would probably want to see how many remaining HP has the NPC he is intending to kill. This would certainly represent a revolution concerning hunts, not only for single players but also for couples warrior-mage or even for guild hunts. Personally, after some time-out, having received Nemesis invitation to reconnect to HB, I finally gave myself a chance and I started playing. As I can check by command /who, there's never more than 25 players online so my thought was: "can I ever expect go hunt with a guild or even with a mate?" Obviously the answer to this question made me go hunt Frosts. When I killed some of them I saw a dancing Tigerworm above Frosts pit and I wondered: "can I kill it with my direction bow?" You will think I was mad to think that but I started shooting to the TW. Soon I realised how difficult it would be to wipe out that 10000-12000 HP monster and how easy would be for it to recover HP, considering that direction bow (berseked and with some jewellery added) deals 20 to 45 damage. But then I consulted the wonderful Helbreath Nemesis monsters manual and I made a list of common monsters, ordered by HP, descending: Tigerworm (10-12k) <- unsuccessful Hellclaw (5-6k) <- untested Barlog (2.5-3k) <- untested Gargoyle (2-2.4k) <- unsuccessful Demon (1.7-2.04k) <- unsuccessful after 1 hour combat Nizie (1.4-1.68k) <- untested Ettin (0.9-1.08k) <- successful Dark Elf (701-840) <- successful Frost & Liche (651-780) <- successful Mountain-Giant (501-600) <- successful I always considered their chance of a secondary drop or rare drop. After some research at Tower of Hell 2, I tried to kill unsuccessfully a Gargoyle with my direction bow. Then, I went to Dungeon Level 4 looking for a solitary demon (btw, have you ever tried that?) and, when I finally managed to isolate one, I spent a whole hour shooting berseked at it (hits of 30 up to 45-48) and of course with at least 20 mana potions in my bag (I needed PFM and Berserk unceasingly). It wasn't until my dancing demon run away after 1 hour of archery practice than the idea I am now suggesting to you came up to my mind. What if the demon was moribund and decided to escape from my annoying bow? What if hardly I got its HP decreased a ridiculous amount? I will never know. That makes me question if in my case it's worth playing HB if the only fun source comes from killing a rare drop monster from which you will never know its remaining HP. For all this I am pretty sure implementing HP bars on at least large NPC's would turn HB more challenging for solitary warriors or guild hunts. One possible way might be to show the HP bar for some seconds only to those who have at least hit the monster once. Please, take my humble suggestion into consideration, I'll be very grateful if you do so. Argo[N] 180 Dark Knight Warrior