short81

Members
  • Content count

    178
  • Joined

  • Last visited

Community Reputation

0 Neutral

1 Follower

About short81

  • Rank
    Cyclops

Profile Information

  • Gender
    Male
  1. short81

    Elv Shop Got Problem..

    gm pls check my ticket.. thanks..
  2. short81

    Elv Shop Got Problem..

    after i enter shop i get disconnect from server.. and i can get online.. it just keep me disconnect in shop.. help gm..
  3. short81

    Ma %

    Cape also part of 80%?
  4. short81

    Make New Nemesis Awards

    best player: Elvine ImCominG / Aresden Du4L biggest talker: Elvine Julieth/stephan Aresden TheAvenger / DeathNote biggest cryer: Scofeild best support player: Elvine farfaday/CillaBlack Aresden: Mescy / AliBaBa best war: Elvine BlooR Aresden Du4L best mage: Elvine MaynarD/Miml Aresden Davinci^/Toneeh best bmage: Elvine AmorAmarth Aresden DjHones worst player: ----- best guild: Elvine hwrang/hachis worst guild:------
  5. short81

    Manu Weapons

    Hi White, sorry to trouble you. Still kind of confusing :P Let me try to understand your post above. Really sorry to be troublesome :) "On top of that rolled value (your damage) you gain bonus damage from Strength (stat + angel), as one point you have a calculated maximum of 25 for the BBH, but if your rolled dice is 25, and you gain the bonus damage from str stat, you CANNOT exceed this maximum of 25 as it is determined by the TRB" The above line : 1. Does it mean if you roll the maximum weapon dice dmg you do not get any extra dmg bonus from STR? (If Yes :Does it mean using a flam 130str it will have the same max dmg as a 200Str user?) 2. Does it mean your dmg is capped by the weapon max base dmg (TRB) regardless of your str stat/bonus? 3. Manued weapons will breach this cap according to its bonus like you mention above? 4. If answer is Yes to question 3, does it mean STR bonus will only show its true color using a Manued Weapon? 5. Can I conclude that STR bonus would not bring your dmg up & above its TRB (base weapon dmg), rendering STR stat kind of useless as it will only bring your dmg up to the base max weapon dmg & not BEYOND unless your using a manued weapon above 100%++ according to the table you provided? 6. If dmg is capped by the weapon TRB, eg. BBH 3d9+2 (max 29) with STR having no modification on this maximum, How do you actually hit 40+ with just the BBH? (no zerk, no ring, no neck, no upgrade, fresh from BS, just your 200STR stat & your BS BBH) 7. Can you share the dmg formula, if it is confidential, then its ok :D please ignore this question. Perhaps you can share what bonus does STR gives? You can provide Yes/No answer to the above for clearer understanding. Sorry to ask so many questions. Thank you. *Increase in ENDURANCE by upgrading +1/+2/+3 only applies to Armor* I think :P *Base on experience, using a DK15 130Str weapon, increase in STR stat does increase the swing/dash/Crit dmg, I would really like to know if STR doesn't modify the TRB & only gets capped at weapon max potential base value, why does dmg goes up whenever increasing STR using the same weapon (Non Manued)?*
  6. short81

    Manu Weapons

    Manufactured Items Damage Bonus: (Weapons Only) (Completion % - 100) devided by 100 multiplied by 5 = additional damage e.g.: 200% Completion: ((200 - 100) / 100) * 5 = (100 / 100) * 5 = 1 * 5 = 5 -> additional damage = 5 e.g. 150% Completion: ((150 - 100) / 100) * 5 = (50 / 100) * 5 = 0,5 * 5 = 2,5 -> additional damage = 2 e.g. 80% Completion: ((80 - 100) / 100) * 5 = (-20 / 100) * 5 = -0,2 * 5 = -1 -> additional damage = -1 !!! NEGATIVE BONUS ! this "Additional Damage" is added to your Minimum Damage (Throw + Bonus) and also to your Maximum Damage (Throw * Range + Bonus) e.g. Barbarian Hammer - 3D9+2 (5~29) Completion 100% (shop): 3 + 2 + 0 = 5 damage minimum, 3 * 9 + 2 + 0 = 29 damage maximum Completion 200%: 3 + 2 + 5 = 10 damage minimum, 3 * 9 + 2 + 5 = 34 damage maximum *Note: The mentioned "minimum" and "maximum" damage are only the BASE of the weapons calculations, strength bonuses, necklace/rings bonuses or any others bonuses are NOT added to this formula as they are not directly involved in the manu' damage formula. Even though the +5 doesn't seem much, but it results into much more damage as additional formula's still need to be applied, manu's bonus is located at the BASE of the calculation resulting in a major damage addition in the end of the calculation Manufactured item defense bonus: (armors only) (Completion % - 100) devided by 100 multiplied by their natural DR. With this formula, having a 200% item would result into * 2 DR of the armor piece itself. Having a 150% would result into a * 1,5 DR of the armor piece itself. e.g. Knight Plate Mail - 40 DR 150% Completion: ((150 - 100) / 100) * 40 = (50 / 100) * 40 = 0,5 * 40 = 20 additional defence (-> 40 + 20 = 60 DR total) 200% Completion: ((200 - 100) / 100) * 40 = (100 / 100) * 40 = 1 * 40 = 40 additional defence (-> 40 + 40 = 80 DR total) Upgraded Damage Bonus: When upgrading a weapon to +1, +2, +3 etc its damage bonus is simply measured by the + is has, a +5 weapon would add 5 additional damage. (This damage is added AFTER the dices are thrown, AFTER the berserk double damage, they're counted all together with ring/neck damage bonuses, which are also added AFTER berserk double damage.) ---- Bottom line, manufactured items do ARE stronger (as in dealing more damage for weapons) and gain MORE endurance when upgraded (+20% instead of the usual +15% from Blacksmith or statted items), therefore we can simply make the conclusion that manufactured items are better to use than shop items. A BS BBH 3d9+2 (5~29) is indeed weaker than an Anc BH 3d10+1 (4~31). I was not comparing a BS BBH, to an Anc BH. It was between a BS BBH+4, Manu200% BBH+1 & Anc BH. What I posted above & what I do not understand is, if a manued 200% BBH does have a +5 inherent base dmg dice bonus, it would change its dice dmg to : 3d9+2+5 (10~34) which was posted on your original post which makes it a superior weapon. As I mentioned, I have conducted a test on the manu 200% BBH+1 & hits no where close to a Blacksmith BBH+4 or the Anc BH. You mention on your reply above manu % does not affect TRB (throw, range, bonus) it just affects min/max. What does this mean? Does it provide a +5 to min & max or not? Is the BBH dice dmg correct as shown in your original post for manu additional dmg: 3d9+2+5 (10~34 on S/M size mobs) It seems to me it changes the TRB on your original post. On your reply you mention it does not change the TRB whether its upgraded, manued or shop. So conclusion? does it provide any dmg bonus at all? As far as I am aware, my manu 200% BBH does not provide anything other than a deeper color & more end. Your last post advise the manu BBH would hit harder than a anc BH but with lower average dmg? Why does it have a lower average? manu200% BBH dmg: 10~34 averages at 22 (dmg taken from your original post) compare to Anc BH 4~31 averages 17.5 I am sorry, I am really confused by this. Above dmg dice reading clearly shows the manu BBH is superior to most weapon be it average dmg calculation, higher maximum or even its min dmg. So my final question remains: Does it provide the said dmg bonus as posted: *(Completion % - 100) devided by 100 multiplied by 5 = additional damage this "Additional Damage" is added to your Minimum Damage (Throw + Bonus) and also to your Maximum Damage (Throw * Range + Bonus) e.g. Barbarian Hammer - 3D9+2 (5~29) Completion 100% (shop): 3 + 2 + 0 = 5 damage minimum, 3 * 9 + 2 + 0 = 29 damage maximum Completion 200%: 3 + 2 + 5 = 10 damage minimum, 3 * 9 + 2 + 5 = 34 damage maximum *Note: The mentioned "minimum" and "maximum" damage are only the BASE of the weapons calculations, strength bonuses, necklace/rings bonuses or any others bonuses are NOT added to this formula as they are not directly involved in the manu' damage formula. Even though the +5 doesn't seem much, but it results into much more damage as additional formula's still need to be applied, manu's bonus is located at the BASE of the calculation resulting in a major damage addition in the end of the calculation* Thank you. I would like to reiterate again, if we take the above dmg dice calculation for manu200% BBH, it is FAR superior to an Anc BH in all terms, with higher min, higher average dmg & higher maximum. Anc BH 3d10+1 (4~31) compare to manu BBH 200% 3d9+2+5 (10~34). It will also supersede BS BBH+4/+5. This does not seem so, please advise.
  7. short81

    Manu Weapons

    Manu 200% BBH adds +5 to base dice damage? Base Dice Dmg: 3d9+2+5 S/M size (10~34) 3d10+2+5 L size (10~37) We have a BBH 200% +1, multiple testing was done on crops & mobs, only normal hitting without zerk, rings/necks, it does 2-3 pts less then a BBH +4 (blacksmith). Test was conducted more then 6 months ago. If the above formula is correct then a manu BBH 200% +0 should hit as hard if not harder then an Anc BH or it should at least be on par or even better than a BBH+4 or +5 (blacksmith), since the +5 dmg is granted automatically by reaching 200% completion status. (whether the +5 is added on base dmg or calculated at the end like rings/necks/xelima upgrade, does not really matter becoz just by taking the +5 bonus, not modified by str/zerk or any other formula it should perform better then a BBH+4) BH dmg dice according to portal: 3d8+1 S/M size (4~25) 3d10+1 L size (4~31) Anc BH dmg dice: 3d10+1 S/M size (4~31) 3d12+1 L size (4~37) If you compare the base dmg dice posted here for comparison, BBH 200% +0 should provide the best dmg for S/M/L size (both PvP & PvM) Just looking for clarification. After using BBH+4 (BS), Manu BBH200% +1 & Anc BH, I still find BBH+4 & Anc BH hitting harder. But the information given above shows otherwise, are these data provided accurate & complete? Thank you.
  8. short81

    Recall

    Suggestion: Delete recall spell. Only use recall scroll, disable scroll from being vanished/disappeared when used in town. Jus my 2 cents.
  9. short81

    Please Fix The Pa On The Dk Set.

    Suggestion: 1. Adjust PA on DK chain or darkmage set (berk/hose/chain) - reduce by 1/3 current PA setting (eg DK chain if PA = 30, reduce by 10 to PA20) or 2. Adjust/Increase STR requirement for shields especially TOWER. Recommended STR 100 or x2 current setting across all sheilds (eg. 80 STR for tower) Option 1 may work, since in SADE Soldier's 30% extra damage really does som damage to mages without mshield/tower. Option 2 should be better as other then a warrior only the Bmage with much lesser VIT can use a TOWER which gives about '20%'+ PA i think. Dun quote if i'm wrong. U experts/admins can verify how much TOWER wif 100% shield absorbs lol. DKs/tower/mshield are needed to tank in hunts, but a mage shouldn't be able to TOWER up as they shouldnt tank/dun nid a tower to lure. Also I haven seen any movies where a pure mage uses a TOWER shield :P I dun agree to lower PA on DK other than CHAIN/mage set or remove them entirely as warriors should be able to tank physical hits & survive. Personally i've hit full DK wars wif mshield/tower at -60 a crit from behind, rare but achievable, therefore i believe FH wars should have no problem ripping apart a DK war. Thanks for reading, jus my opinion.
  10. short81

    Dk Add-on.

    Poison? y dun jus make stated bows drop? eg. PD55 direction bow, long bow, composite bow etc DK15 bow? damage will outshine DE bow, so i guess i vote no :P unless DE bow damage is adjusted. Rares should remain rares, shouldnt be overshadowed by DK stuff (obtainable by all). Thanks for reading. Jus my 2 cents. Alternate suggestion - 1. Remove fire bow (2d5) & replace wif DK bow (2d5) but only up to max +6 or 7, like DK rapier if i'm right lol 2. Add fire & poison arrows to Blacksmith but price it higher so GOLD plays a more important role. 3. Or jus keep current settings & make all BS bows as stated drops :P
  11. short81

    What Do Players Want?

    Hello, some suggestions... 1. Enable all weapons to be upgraded using xelima stone (including Ancients/rares - demon slayer etc) 2. Enable items to be upgraded till +3 without risking item breakage upon failure. This may flood server with +3 weapons, therefore should make upgrade failure resets to +0 if fails at +3 or less instead of item vanishing. This would allow rares to be upgraded on par with BS BBH. 3. Adjust liche neck ms20, Stone golem DF50, RM10 craftable to RM50 (each lvl adds 10) 4. Add fire & lightning element spell that equals blizz (Meteor Swarm? Chain Lightning? etc) 5. DK Wings/Hat 6. Crusade reward, current raid time is 60min daily. Why not make crusade winners keep 60 minute raid on enemy town while losers get 1 min raid time. Example. aresden wins, ares town raid set to 1 min, Elv town raid set to 60 min. Ares will get to raid 24/7 & hunt for unis/mobs at aresien garden/silent wood without elv interference while elvs are stuck defending town & risk being EKed getting to rocky highland. The above suggestion hopefully will make Ancient Baxe/Gis comparable to BBHs thus encouraging ppl to hunt & deviate from BBH warrior builds. Every1 upgrades a BBH as it can be bought from Blacksmith, making BBH+1- +3 a common weapon. A BBH+3 will nerf most if not all rare GIS or Baxes. However if upgrade is possible to +3 without breakage on failure I believe most will be upgrading their rares instead of BS BBH. Example: 1. Baxe 3D8 (S/M), Ancient Baxe 3D10 (S/M) + additional +3 on upgrade Damage rating for Ancient Baxe+3 = 6-33 2. BBH 3D9+2 (S/M) Damage rating for BBH+3 = 8-32 3. BH 3D8+1 (S/M), Ancient BH 3D10+1 (S/M) Damage rating for ABH+3 = 7-34 4. GIS 2D11+3 (S/M), Ancient GIS 2D13+3 (S/M) Damage rating for Ancient GIS+3 = 8-32 This is jus a rough calculation not considering how str/crit factors in, theory wise above example should make Baxe/Gis a viable weapon. Next, having alternative elemental spells that equals blizz's damage will make other necks more valuable like light pro/fire pro, Efreet/Air elemental neck. Also, rare stuff like liche neck/stone golem neck should surpass craftable MS/DF necks. Finally, RM necks to be adjusted higher to make it more desirable?. Well these are my thoughts. Anyone agrees/disagree or r my calculations wrong? lol Thx for reading :D & feel free to comment :P